Arma 3
Stargate ARMA
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Update: 19 May, 2022 @ 3:38pm

-Fix: Improved insignias by Ralf !
-Add: Jaffa Head Symbols that act as night vision goggles. Good for putting symbols on any unit now.(Night vison is disabled if you are asking.)
-Add: Cheyenne Mountain objects found in stable version.
-Fix: load texture message when placing sgc modern units.
-Add: Added the ability to disable or enable a specific ring teleport user action option. (Default on.... ringobject setVariable ["sga_ring_enabled",false,true]; to
-Add: Transporter Rings can now be isolated to their own networks of your choosing. Example: Ring1 setVariable ["sga_ring_isolation","network1",true]; Ring2 setVariable ["sga_ring_isolation","network1",true]; both will only see each other. Just change network1 to whatever you want to add more rings on their own network.
-Add: Stargate Weapons Settings Module has option for zat stun time for player.
-Add: Stargate Weapons Settings Module has option for zat stun time for AI.
-Fix: No gate spinning sound effect when dialing sgc computer on dedicated servers.
-Add: Transporter Rings Editor Option to Enable or disable user actions of that particular ring.
-Add: Transporter RIngs Editor Option to specify custom ring network name. Rings with matching names are on the same network.
-Fix: Error message when using manual dial option on dhd.
-Fix: MALP CARRY ON and MALP CARRY ALL now available in Zeus.
-Fix: Floor 27 Auxillery Multipurpose rooms that had white walls fixed.
-Fix: Should fix lag issue on multiplayer servers when staff weapon open/close animation is used.
-Fix: Abydos pyramid spawns multiple times during multiplayer games.
-Fix: Staff Weapon Multiplayer Bug from last update preventing it from working at all.
-Fix: Incoming wormhole check to prevent/stop gate from still dialing out after being opened.
-Add: M.A.L.P. Person Transport. Holds up to 4 passengers + Driver when not using UAV crew. Base where driver stands has been lowered compared to other MALPS to align custom MALP driver animation and controls. (Bugs: When placing 4 ai passengers with UAV crew one will get out when placed before mission start....they still can be added later. If unit is grouped to another UAV Malp Crew you cant access a different MALP)
-Added: Gate Computer dialing sequence sound for main display of each glyph locked and added sound for when glyph is moved to right of screen.
-Fix: Transporter rings settings in editor should now apply to multiplayer games. Will have to replace/reapply settings if rings are already in a mission.
-Fix: Manual DHD dial now works on Multiplayer... not fully tested.
-Fix: Dialing Computer Red Chevron one turns into a glyph after wormhole is engaged.
-Fix: Dialing Computer inactive Chevrons are not visible when wormhole is disengaged.
-Fix: Dialing Computer Main chevron stays in open postion after worm hole is engaged.
-Fix: Lucian Alliance should now be place able in Zeus
-Add: Trying out locking Glyph transition animation on right screen of Dialing Computer
-Fix: Main large locked glyph that continued to show when the gate was open on the dialing computer.
-Add: Event horizon now shows on dialing computer when gate is open.
-Add: Atlantis Gate and Kull Warriors
-Fix: Removed Atlantis Gate and Kull Warriors due to April Fools bug.
-War_Lord Update:
- Fix: The catacomb sound is now added to the object in the image only and has a sound radius of 50 meters.
-Add: Symbiote, There is two versions one with a script and one without , The Script will make the symbiote move to a unit and will turn a unit side to OPFOR .
-Fix: After Gate close, DHD that dialed had distorted glyph textures.
-Fix: Gate Close script optimized a little.
-Fix: If a dialing computer was close to a dialing dhd, dhd lights would not turn off after gate close.
-Add: New textures/colors for SGC iron stairs. (Lighting needs some work still).
-Fix: SGC iron stairs ramp and hole textures changed to actual 3d models.
-Fix: Catacomb_mod.pbo is not signed correctly and fails signature verification. Old catacomb_mod.pbo.SG_war_lord.bisign has been deleted.
Hatak Interior Additions by Yilan001
-Five corridor pieces: Straight, corner, three and four-way, and inclined ramp.
-Five large 10x10 rooms with one, two, three, and four entrances in various arrangements.
-Fully AI pathed
-Door shape is consistent with corridor cross-section to reduce visual bugs.
Hatak Interior Update by Yilan001
-Three-way and corner pieces have better grid snap support on every side.
-Ramp redone with better geometry, now snaps cleanly along the z-axis.
Deathglider (Rework)
-Will detect and engage enemy ground forces. -by Yilan001
-Co-pilot first person view is now placed correctly in cockpit. -by Yilan001
-Pilot and co-pilot can switch seats without exiting vehicle. -by Yilan001
-Slightly modified angle of attack to match with conventional VTOL behavior, improving player and AI handling. -by Yilan001
-Staff weapon fire sound changed.
-Staff weapon blast hit sound changed.
Fix: Stargate Steps (BW) are now vehicle friendly.
Hatak Interior: -Removed external ceiling geometry on all objects to be more Zeus-friendly -by Yilan001
Chulak-themed buildings addon by Yilan001:
-Found in Eden under Props->Stargate Civilizations->Chulak
-Straight and corner piece for castle wall
-Four structures that assemble into prison complex
-Prison cell with sliding door connects to each hallway piece
-Hallway A connects to Keep A
-B section connects to Keep A
Hatak Interior Additions by Yilan001
-Slight visual modification to rooms
-Improved shadow performance
-Improved texture alignment in rooms
Chulak-themed buildings addon by Yilan001:
-Improved shadow performance
-Config changes for easier future addon development
Chulak-themed Buildings Addon by Yilan001:
-8 modular large temple pieces
-6 modular small temple pieces
Hatak Interior Additions & Chulak-themed Buildings by Yilan001
-Minor texture and performance improvements
-AI pathing update, now ACE Garrison and LAMBS Garrison compatible
Hatak Interior Update by Yilan001
-Collision and fire geometry error fixes
-AI pathing updates
-Add: Separated Goauld Shock Grenade Stun Times for player and AI. (Settings updated under Stargate Modules - Weapon Settings)
-Fix: When Shock Grenade Stun times were set to 3 or lower animation state would freeze.
-Add: M.A.L.P. carrying a warhead. (Explosion scripts to follow in a later update.)

Update: 14 Dec, 2020 @ 9:35pm

This update will bring the stable workshop to version 1.0!

Thank you to everyone who has helped on this journey!

This update also bundles the workshops: StarGate_Assets , SGA Gate System, and Stargate_waugh_Lord.

For everything added and fixed please check out the change notes of workshop Stargate ARMA beta since April 2019! The list is too big to name. You can also check out the list on our discord server beta channel.




Update: 3 Nov, 2020 @ 7:37pm

-Added SGA Gate System Work Shop addons to this one.
****SGA Gate System workshop will no longer be required or be available in preperation of a major update from beta workshop to this stable version.****

Update: 27 Apr, 2019 @ 8:17am

-Fix: SGC Units will show up in Zeus now.
-Add: Same Egypt Structures as before, but with less yellow coloring for more realistic look. (Original Egypt Structures will still be available for different world scenarios of course)
-Fix: Aliens M4C862 error message. (Disableai parameters are obsolete. Replaced with current ones. Current ones do not allow ai to walk through objects anymore :frowning: )
-Fix: Shadows on ceratin Egypt Structures.
-Fix: Jaffa staff accuracy reduced to align more with show.
-Add: Unit Groups for SGC, Goauld, and Free jaffa. Thanks to Skullfox| Phil

Update: 10 Jan, 2019 @ 6:47pm

-Fix: Bigger area for GDO pickup interaction and distance limit lowered.
-Fix: Changed SGA inventory icon of GDO from sagan box to GDO.
-Fix: Bigger area for Sagan Box pickup interaction and distance limit lowered.
-Fix: Change Red Jaffa Uniform Icon from Grey to Red uniform
-Fix: Change Black Jaffa Uniform Icon from Grey to Black uniform.
-Fix: Change Red Jaffa Leader Uniform Icon from Grey to Red uniform.
-Fix: Change Black Jaffa Uniform Icon from Grey to Black uniform.
-Fix: Change Gold Jaffa Uniform Icon from Grey to Gold uniform.
-Fix: Change Gold Jaffa Leader Uniform Icon from Grey to Gold uniform.

Update: 29 Nov, 2018 @ 8:23pm

-Fix: MALP not showing up in Zeus.

Update: 26 Nov, 2018 @ 8:25pm

-Add: Needle Threader.
-Add: Basic M.A.L.P.
-Add: Inventory ability to thow items (if they can be thrown)
-Add: GUI Interface for G.D.O
-Fix: Tribe/Medieval units now react to gun fire/threats.
-Fix: GDO Buttons Shows in Inventory
-Fix: Reduced brightness on Jaff head symbols.
-Add: Added Eden Editor Combo box to Jaffa Units to easily select Jaffa Head Symbols. (Also option for none and custom option. Custom option must be used along with this code: jaffaunit setobjecttextureglobal[0,"imagefile"];

Update: 14 Sep, 2018 @ 4:39pm

-Add: GDO object that can be put in sga custom inventory. (GDO Interface is far from complete, Default codes are 123 or 456. Set GDO codes using global array: GDO_CODES = ["123","456"];

Update: 10 Sep, 2018 @ 6:49pm

-Fix: Commoner Fire Geometry LOD (Sections Register with HitParts Eventhandler etc.. now)
-Fix: Commoner with Hood Fire Geometry LOD
-Fix: Archer Fire Geometry LOD
-Fix: Knight Unarmed Fire Geometry LOD
-Fix: Knight Unarmed Hooded Fire Geometry LOD
-Add: Armed Knight with shield, sword holster, and sword
-Add: Knight Sword
-Add: Knight Helmet

Update: 5 Jun, 2018 @ 7:35pm

-Add: DHD Control Crystal added to inventory system.
-Add: Engineer Skill variable required to remove control crystal. unit setvariable["sga_skills",["Engineer"],true];
-Added: Skill Button to Inventory System to display skills such as Engineer.
-Fix: Main workshop name changing from Stargate ARMA Early Preview to Stargate ARMA
-Added: Option to choose from full or short version of wormhole video to the gate settings module. (Full by default)
-Added: Option to DHD to determine if control crystal is present when starting mission. (On by default)
-SGA Gate System Work Shop now requires STARGATE ARMA workshop due to inventory system.