ARK: Survival Evolved

ARK: Survival Evolved

DebellicA's Super-Ultra-Mega Storage
Showing 1-10 of 10 entries
Update: 4 Feb, 2017 @ 6:42am

v2.3

Additions
  • Added a 5 second Pickup timer to the Shipping Container
  • Added a new Shipping Container (Modular Container) with manually openable doors that are also lockable and has a 5 second pickup timer.
  • Added a General Vault
  • Added Tek Armour Stand
  • Added some Scorched Earth Storage Items - sand, clay, sulphur / propellant, cactus (5x spoil timer), wyvern milk (3x Spoil Timer),
  • Added new Primal Storage - wooly rhino horn, sparkpowder & gunpowder, sap, and pearls
Fixes
  • Disallowed non-Team entry on Shipping Container auto doors.
  • Fixed Gas Rack from losing inventory contents on server restart
  • Changed placement offset of Modular Container
  • Changed sound on Crystal Storage to a less ear piercing noise (stone)
  • Changed sound on Kite'n with Chitin to a generic chest sound.
  • Allowed AC to be placed on ground and walls - removed enemy foundation check - and allowed enemy demolish
  • Fixed Egg Box from being able to be crafted in inventory
  • Fixed sound on TV
  • Allowed Plant Species seeds in the basic Seed Pod

Update: 26 Dec, 2016 @ 8:25pm

v2.2

Additions
  • Added the ability to place Chitin in the fridge trough
  • Prevented Inventory view trace on all Armour Chests (as to allow access between overlapped containers)
  • Added Electronics as a requirement for the Skeleton Ornaments
  • Added Electronics as a requirement for the Fridge Safe
  • The TV now requires power to operate on / off, and has added switch. Will add moving pictures at a later date
Fixes
  • Fixed inventory of the Savoroot Stack not taking Savoroot
  • Allowed Pickup on Flak Armour Box
  • Fixed placement collision check on the Flak Armour Box
  • Renamed Weapons Cabinet to Weapons Crate
  • Fixed texture on the background of the Dial on the Resource Vault
  • Fixed some items not requiring the Anal Retentive Facilitation
Known Issues
  • Inventory of the Gas Rack loses contents on server restart - ran out of time, will fix in next update

Update: 22 Dec, 2016 @ 7:08pm

v2.1

Additions
  • Can now store all related items in each ornament ie saddle, kibble etc. If connected to power, will provide spoiler timer increase
  • Added a Shipping Container that you can live in!
  • Introducing 5 new class-specific vaults, including a fridge safe!
Fixes
  • Resized skeleton ornaments to a more relaistic scale
  • Increased inventory size of skeleton ornaments, and seed pods
  • Fixed inventory of the Savoroot Stack not taking Savoroot

Update: 19 Dec, 2016 @ 10:48pm

v2.0

Additions
  • Added 10 new Items. Seed Pods, and Skeleton Minatures (Ornaments)!
Fixes
  • Removed pickup on Berry Rack
  • Prevented inventory view trace on the Egg Fridge
  • Decreased the size of the Citronal model
  • Changed targetable effects on all relevant items
  • Changed Structure Settings dmg_type on relevant items
  • Adjusted the Health throughout the collection
  • Changed death sound on all relevant items
  • Fixed Fertiliser Storage from not taking anymore than 300 items (thanks, Father lol)
  • Berry Bags should now break when the foundation they are sitting on is broken
  • Gave Resource Receptacle its own Icon
  • Made Shipping Contaner as non-stackable in the inventory, and stackable on each other
  • Oil drum is also now stackable in game
  • Adjusted weight on all items
  • Fine tuned some crafting XP
  • Renamed Oil Barrel inventory

Update: 18 Dec, 2016 @ 11:36pm

v1.35 (Hotfix)

Additions
  • None here
Fixes
  • I maaaaay have forgotten to replace items with engrams in the Anal Retentive Facilitation. Just a snappy update to rectify this. If you were quick, I hope you liked the gifts ;)

Update: 18 Dec, 2016 @ 11:05pm

v1.3

Additions
  • Added destructible meshes on all relevant items
Fixes
  • Optimised file size yet again
  • Removed placement collision on items that were missed
  • Fixed sounds on Narco / Stim box
  • Removed Statues from this mod and made it a standalone
  • Forced ground placement for Berry Bags and AC
  • Removed Pickup from tables
  • Aligned Swords Mount with the Shields Mount
  • Allowed pickup on TV Unit
  • Moved small wooden shelf closer to the wall
  • Renamed inventory of oil, paint, and skins boxes
  • Removed pickup on the Ingot Palette
  • (Patially) removed text from shelves

Update: 17 Dec, 2016 @ 11:09pm

v1.25 (Hotfix)

Additions
  • None this time 'round
Fixes
  • Increased placement range on Shipping Container
  • Rotated Shipping Container 90 degrees
  • Fixed new items from showing up in the storage crafter inventory as items, and not as engrams
  • Renamed Shipping container inventory
  • Gave all the skeleton skin statue inventories a name and description
  • Removed Pin-Locking from the Quetzal Skeleton

Update: 17 Dec, 2016 @ 8:22pm

v1.2

Additions
  • Updated TV Graphics on statues
  • Added Skeleton Statues
  • Added TV Unit for Electronic Storage
  • Allowed Pickup on all items
  • Added New, more detailed Mesh on the Shipping Container
  • All armour box now deals a very small amount of torpor since its a dirty laundry bin. Longer you are next to it, the longer it will take for you to stop being sick.
Fixes
  • Removed Placement Collision on all items
  • Fixed Hair texture on Manticore and Megapithecus
  • Optimised File size
  • Fixed Blood Bank not placing on wall properly
  • Changed sound on the Hide Tressle
  • Added new sounds on all the perishable storage containers

Update: 16 Dec, 2016 @ 2:03am

v1.1

Additions
  • Added animated Trophy Statues to the collection
Fixes
  • Removed placement collision check on Facilitation bench and flipped direction
  • Gave the Skins Box, All Weapons Crate, and Paint Rack icons
  • Centered Skins box
  • Various other bits and pieces

Update: 13 Dec, 2016 @ 4:58pm

Full Release!!

v1.0

  • Fixed LLW Table Engram Ref.
  • Fixed RPG Crate Engram Ref.
  • Referenced missing items to the ARF
  • Fixed an issue with Flak and Saddle Boxes not spawning
  • Rotated Ammo Crate 90 degrees
  • Adjusted Shelving for more items able to be placed
  • Rotated Sword and Sheild Mound by 180 degrees
  • Fixed(?) texture on Azulbag
  • Rotated Blood Bank to be in line with the wall
  • Corrected height of all fresh produce
  • Increased Rare Repository visual size
  • Removed Placement Collision on PolyMute and fixed textures
  • Fixed Collision of Gas Rack and Oil Barrel
  • Added Destructible Mesh on Shipping COntainer and Polymute
  • Increased Fertiliser Storage to 3000
  • Changed look of Resource Receptacle
  • Gave a new look to the Skins Box
  • Also changed the look of the Resource Receptacle