Hearts of Iron IV

Hearts of Iron IV

The Road to 56
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Update: 8 Jul, 2018 @ 4:32pm

Greetings!

It's time for the monthly update, and as usual it's a mixed bag of new content and fixes. This is also the first patch without any content from me, which is both strange and wonderful. I am grateful to the team for their efforts this month and covering for my slack. Be sure to let them know how awesome they are either here on Steam, or via the Discord!

General

  • Adjustments to Canada, new content
  • Adjustments for Germany, Japan, Luxemburg, and USSR
  • Portions of the 'Eye of the Hurricane' mod by Elfangor567 added to Switzerland
  • Improvements to Honduras' content
  • Improvements to Aces
  • Made some African states no longer impassable
  • Additional releasables in Africa
  • Bug fixes and some new flags for African Nations
  • Mexico has been updated
  • Various AI adjustments
  • Updated Order of Battle for some nations
  • Neutrals can now puppet
  • Numerous new icons from Indyclone77, Thinking_Waffle, and Rokim21
  • A balance pass on bonus national ideas based on MP feedback
  • General stability improvements
  • Many other changes not listed here

Update: 17 Jun, 2018 @ 12:45pm

Greetings! It's been a while, hasn't it? Thanks for your patience so far. :)

I am happy to announce that we have solved a large number of the CTD issues that have been haunting the mod since 1.5 - and things should be fairly stable for now. There's a new Tibet tree to replace the old one, and a lot of new art. Plus dozens of other tweaks and bug fixes from our contributors on GitHub.

The Road to 56 has been around for a long time, and as such it has accumulated a lot of deeper and more difficult to solve problems - most of which (thankfully) users are often not exposed to. However, it has become such an ongoing issue on our side that we've decided to completely reboot the mod from scratch. We will be recoding everything from the ground up. To put it mildly, this will be a huge undertaking and won't be finished for months.

From now on our primary efforts will be put into the reboot, which will eventually be released all at once as a megapatch. Don't worry though - there will be ample warning ahead of time so you can finish your games. Also, the live version of the mod will continue to be patched and have new things added to it and we will also keep up to date against whatever crazy things Paradox throws at us.

As always, I really appreciate all the support, feedback, and love / hate that you folks give us. If you have any questions, find one of us on the Discord or here on Steam!

Have a great day, and stay handsome.

Content

  • Added new Tibet tree
  • Added art for various techs
  • Added art for various leaders, some from TheHistorian94
  • Added art for a large number of icons
Bugs
  • Fixed CTD in Multiplayer
  • Fixed CTD in China / Japan war
  • Fixed CTD in formation of Vichy France
  • Fixed CTD related to spawning of certain generals
  • Fixed issue where aluminum mills produced Chromium
  • Fixed issue where a state targeting script was causing lag to low end pcs
  • Fixed issue where an equipment transfer event was causing lag for low end pcs
  • Fixed some missing generals
  • Fixed duplicate advisers in various countries
  • Fixed events in many countries
Tweaks
  • Further overhauled graphics to reduce modsize
  • Added an additional level of synthetic rubber
  • Bookmarks have been cleaned up a little
  • Updated various focuses in small ways
  • Colors for many countries have been changed
  • Flags for a few countries have been changed
  • AI balance for a large number of events and focuses have been adjusted
  • Large alterations to Japan / China content
  • Numerous other adjustments / tweaks / fixes not listed here

Update: 9 May, 2018 @ 11:07am

This is a quick patch to try and solve some of the CTD issues. Please give feedback and let us know if it worked!

General

  • Attempted crash fixes
  • Removed some events / scripts that might have been causing slowdowns
  • Optimized a number of graphics to bring the mod's size down again (more will be done later too)
  • Misc. other small changes from the community

Update: 4 May, 2018 @ 1:07pm

Hello again! Here's the promised patch for May, during which some of our modders got a bit older and also got lost in a sandy resort while being generally inebriated. These things happen, but we all move on.

A limited version of The War at Sea mod by Axe99 & Co. is included, as well as a new tree for Honduras by Zurich899. Additionally there's a lot of new art, and the start of a tech overhaul for the whole game. Oh, and maybe some nuclear missiles.

April also saw a really nice increase in contributions on the git repository, and so a lot of bugs got taken care of as well as a whole bunch of tweaks. The patch notes below only contain some of them. We also removed a number of the less-glamorous trees from the mod. For now, please keep in mind that you might find some placeholder art in the tech trees, and that the new missiles might behave a bit oddly. These and many more issues will be taken care of in the June patch!

Additions

  • Added Honduras focus tree and content
  • New officers added to the game for various countries
  • Numerous leader portraits have been added or updated
  • Numerous new focus and idea gfx added to the mod
  • Added additional techs to Electronics folder
  • Added Nuclear-enabled ICBMs to the game
  • Added a limited version of The War at Sea mod

Fixes and Balance
  • Afghanistan is now harder to invade
  • Austria now has its proper advisors
  • China can no longer form two United Fronts
  • Czech events now display the proper relevant dates
  • France should now be even less likely to go Communist (again!)
  • Italy is less crippled now if it loses against Ethiopia
  • Removed trees and content for Hungary, Mongolia, Tibet, Lithuania
  • Small balance changes to numerous countries
  • Jaeger Unit Art is now centered
  • Light Carrier and Spanish Ship Art is fixed
  • Hawker Hurricane image has been fixed
  • 3D model viewing now available through the tech screen
  • Fixed issue with missing 3D placeholder
  • Steel and Aluminum plants now use the new improvement system
  • Overhauled Electronics Tech flow
  • Added more accurate descriptions for all resource techs
  • Buildings should now be properly enhanced by infrastructure
  • Missing text for various countries added
  • Fixed broken Army Icon references
  • Fixed some invalid events
  • Some traits are now hidden, as intended
  • Two Mozambiques are no longer able to spawn
  • Various fixes and tweaks in Ethiopia's focus tree
  • Various fixes and tweaks in Estonia's focus tree
  • Various fixes and tweaks in France's focus tree
  • Various fixes and tweaks in Iran's focus tree
  • Fixed issues related to Fascism and Dominions
  • All nations now start with proper war support and stability
  • Added starting Sniper Techs for Germany and Russia
  • Added starting Basic Camo to most countries
  • Added starting Armored Cars tech to some countries
  • A whole avalanche of other changes not documented here

Update: 11 Apr, 2018 @ 5:09pm

General

  • Fixes for some broken Estonian focuses
  • Italy can bypass Tyrol focus when they already own the province
  • Updated Continuous Focus placements for most countries
  • Fixed various instances of missing art
  • Revised timing for some USA focuses
  • Fixed an issue with Italy declaring peace with the Allies
  • Added additional custom scripts, but use is still limited
  • Turkey will now demand land from whoever the current owner is
  • Reichkommisariat focus is used in Germany now
  • Corrected some text related to plane imports
  • Added new Italian tank and infantry art
  • Tweaked name of Brazil to be more accurate
  • Japan can now properly demand all of indochina
  • Iraq now gets its proper cores
  • Updated various portraits
  • Some additional localisation
  • Fixed 'Geraud Plan' bug
  • Cleaned up certain files, removed others
  • Streamlined bonuses from some German economic ideas
  • Fixed bad AI in Germany (at least one major oversight anyway)
  • Motorized units now have variants
  • Germany should no longer be able to put the squeeze on Yugoslavia even after it's gone
  • Made it so that Germany doesn't reset on a revolution - and we'll see how it goes in testing
  • Fixed problems with French naval advisors
  • Tweaked Greece's transition into becoming the Byzantine Empire
  • Fixed bad folder reference for Indonesian AI
  • Fixed political events for France
  • Made sure that resources and buildings now properly scale with infrastructure
  • Removed redundant 'Burma Road' decision
  • Fixed issue that was causing some default icons to be overwritten
  • Updated various files for 1.5.2
  • Various small additions by team members that did not submit documentation. :(

Update: 17 Mar, 2018 @ 1:01pm

Hello! This update finally clears the error logs, including the last of the dreaded 450+ broken focus references that were in the mod. I'm exhausted, and so will be taking a break and then will work on WoD for a while. The patching schedule will go back to a 3-4 week cycle from now on, unless something terrible and awesome happens. New content will be in the next patch, as well as more fixes for the various issues that still exist.

Another very big item that was done recently is that Road to 56 is now on GitHub, and I'm running all development through there. Once I've figured everything out and feel secure with the system, I'll open up submissions to anyone that wants to make contributions both big and small. Road to 56 has always been a community mod, and this is a big step toward continuing that tradition. Plus, I can now see just how lazy all the other team members are and apply sarcastic comments accordingly.

General

  • Japan's focus tree layout has been overhauled and some focuses from 1.5 have been added
  • A small number of focuses have been added to Nationalist China, Communist China, and Manchukuo. Note: These require Waking the Tiger to be used.
  • Numerous decisions have been enabled, although they still may not work as intended.
  • Updated many generals to use new stat system. This does not cover all of them, and a much more thorough overhaul will be done later.
  • National Laws updated with higher res graphics
  • Replaced various portraits with new ones from 1.5
  • Redundancies in Czech ministers / companies has been fixed
  • Removed factory and force ratio checks in Sanity AI scripts as they were not working as intended
  • Removed bad event call in Soviet focus tree
  • Fixed the last 80 broken focus references
  • Fixed 40ish broken government type checks
  • Fixed 20ish broken war declaration calls
  • Various other small alterations and updates
  • Road to 56 development now uses GitHub

Update: 13 Mar, 2018 @ 1:12pm

This patch solves two major reported issues, and the bulk of the broken focus problems. There are still around 80 focus reference problems left, mostly dealing with China and Japan. These last ones are complicated and are mostly with decisions and conflicting events - and will not be solved for a while yet.

General

  • Fixed 300+ broken focus references, resolving numerous small bugs.
  • Fixed target_is_sane AI check not using factory ratios properly
  • Temporary fix for Vichy formation CTD while EFR is reworked
  • Tweaked some Germany focus requirements

Update: 11 Mar, 2018 @ 8:25pm

Quick patch! Bugs, tweaks, and technologies. You know the drill.

General

  • Hawker Hurricane is now back to its default name, because the fate of the universe depends on it. Apparently.
  • Rebalanced some ideas.
  • Negative Heat Attrition is now properly applied to all desert techs
  • Acclimatization Hot / Cold bonuses now applied to extended gear
  • Rubber synth factories are still separate from oil, but now give +2 per tech instead of requiring additional construction.
  • Added missing bicycle template
  • Added Special Forces techs, and two extra levels for post-war years
  • Fixed Crash from "Assassinate Japanese Officials" focus
  • Updated Generals for England
  • Removed Treaty of Trianon
  • Kure, Mitsubishi, and Aichi designers can now be used in Japan
  • Removed some redundant ministers and designers in Nationalist and Communist China
  • Something. What was it? I'll never tell.

Update: 9 Mar, 2018 @ 11:49am

This is yet another quick patch. Expect more of these in the future as issues are reported.

General

  • Fixed Ministers from Germany, France, Japan, Nationalist China, Communist China, Czechoslovakia, Manchukuo, and Ethiopia
  • Fixed negative manpower bug in Argentina, Communist China, Nationalist China, Austria, and the Tender Loving Empire
  • Updated starting generals for France, Germany, Italy, Japan, Communist China, Nationalist China, Soviet Union, and the USA
  • Implemented German decisions for Barbarossa, Case Anton, Plan Z, Reichskommissariat (series), Dismantle Maginot, Reform Austro-Hungarian Empire (note: These are experimental and may not work as intended yet)
  • Art fixed for Tillon, Herriot, Reynaud, Moulin and Beria
  • Fixed some text issues in France
  • Removed "Fascist Politician" from Czechoslovakia

Update: 8 Mar, 2018 @ 1:31pm

This is a quick patch to address some issues with the latest update.

General

  • Fixed a problem with the construction view not displaying properly
  • Fixed issue causing units not to display their ranks
  • Fixed multiple requirements in the German tree