The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Za Warudo - Stop Time Power *USE THE NEXUS VERSION*
Showing 1-7 of 7 entries
Update: 10 May, 2017 @ 2:11pm

Release Version 1

Combined both versions of the mod into one.

Added MCM

Completely redone time stop method.

Added multiple ways to stop time. (Item, Spells, Hotkey)

Added option for voices when stopping and resuming time.

Allowed for changing of limited time formula's variables.

Update: 26 Dec, 2016 @ 12:31pm

RC011

Added invisibility eye fix scripts, as the mod utilized invisibility to function

Update: 26 Dec, 2016 @ 11:14am

RC010

Added 5 second cooldown for script stability

Update: 25 Dec, 2016 @ 6:03pm

Reverted back to RC7 temporarily. Please provide feedback on if I should limit the time in which time can be stopped

Update: 25 Dec, 2016 @ 9:35am

RC9

Whoops, forgot how to garmmar

Update: 25 Dec, 2016 @ 9:04am

RC8

Added 6 hour cooldown

Update: 18 Dec, 2016 @ 10:02pm

Don't you worry your silly little heads about changes, just DL the mod and make sure you've got SKSE

Here's a list from the Nexus of changes since RC2:


Version RC7 (Current on Workshop)

Whoops, forgot to add the quick quest that lets you just have the spell

To clarify on what the quest does, it gives you the spell if you don't already have it on loading the game. Any saves that already have the spell will not be affected by it.


Version RC6

Stopped killcams from happening during time stop

A crap tonne of changes done to how buffs were applied to frozen time. Now half of the things done are accomplished through 2 perks rather than mutliple magic effects


Version RC5

Made the game settings changing more robust. (If you have to load a savegame during time stop, restart skyrim)

Game settings reset when the player dies in timestop, so that on load the game settings have reverted back to where they should be.

Time returns to normal on death, should the player ever die in timestop.

Game settings reset when the player enters bleedout in timestop, for compatibility with mods that mark the player as essential

Time returns to normal on bleedout, should the player ever enter the bleedout state during timestop.


Version RC4

Renamed slow time Magic Effect to more easily find the right spell to console command onto the player


Version RC3

Separated the spell into two toggle spells, so that the hardcoded cooldown of one spell doesn't affect the other spell, and should have 0 chance of infinite time glitch.

Slowed down time to 1/10000ths