Counter-Strike 2

Counter-Strike 2

de_flamenco
Showing 1-7 of 7 entries
Update: 26 Feb, 2017 @ 5:37am

- Added more cover in mid; easier to cross for CTs
- Changed some areas to benefit CTs in A
- Replaced more textures
- Added more props for better gameplay
- Changed some props and textures

Update: 1 Jan, 2017 @ 12:27am

- Nav mesh correct for this version
- Builded cubemaps for better lighting

Update: 31 Dec, 2016 @ 10:38pm

- General tweaking of lighting
- Added loads of details to visualize the typic Spanish architecture with a tint of modernism ;)
- Swapped some models with brushes, and changed some properties of existing models
- Tried to implement some optimization, using 'skip' and 'hint' brushwork
- Tweaked the width of Short to fit the stone wall
- Added an AC-unit in Parking Lot with sound
- Added more light in the Storage Room in Long A
- Swapped some textures out
- Removed the two flower beds on A site and duplicated the one with the bush, but not the bush (only bed)
- Narrowed T-side Mid & Ramp
- Changed Connector layout to benefit less risky B-pushes, aswell as for optimization regarding visiblity from upper ramp
- Skybox tweaks

Note: Latest version is not corresponding to the radar, but I have not any time left to fix it before I go to the army, sadly...

Update: 28 Dec, 2016 @ 12:29pm

- Added working radar with correct loading screen icons!

Update: 27 Dec, 2016 @ 1:43pm

- Replaced more placeholders with props
- Changed some props to be dynamic for gameplay reasons
- Added more detail to Long A, including a storage room for pallets and forklift related stuff
- Added grafitti on Long smoke spot for easier recognization
- Removed the clipping from A bush after some complaints (as it was some kinda funny feature people liked in the map)
- Added a wooden board in front of the Guard's Shack near B
- Toilet doors closes after 5 secs. Don't know why you can't close it yourself :/
- Added a well and a door up a ramp near T-spawn (with breakable railing) :D
- Added a flower bed near Short stairs to A for easier climbing
- Added more doors and windows for the introduction to more details in various places
- Added more bomb_reset brushes to un-stuck the bomb in some areas
- Tweaked lighting and cubemaps

Update: 25 Dec, 2016 @ 2:09pm

- Added more props
- Added a side-step at long for better cover near the wooden fence, (now called dumpster)
- Lowered the previously OP bush at bombsite A, so CT's can no longer be almost invisble by standing inside it!
- Added clipping to that bush aswell
- Fixed some old "func_bomb_reset" brushes that were misaligned
- Added more cover in T-spawn
- Fixed the lower big blocks on short to not being transparent from the top (replaced nodraw texture)
- Added some detailing to the area near connector leading to B from T-spawn (now called market)
- Fixed clipping on the pickup-car, as you could drop the bomb into the interior of it
- Added functional doorbells at the doors near Dumpster :)
- Replaced some placeholders with props
- Adjusted width of long A for pro-tactical purposes
- Added soundscapes for audio-environmental landmarks

Update: 19 Dec, 2016 @ 2:10pm