Tabletop Simulator

Tabletop Simulator

Mechs vs. Minions [scripted]
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Update: 9 Jan, 2017 @ 9:25am

1) All assets for all missions are in the game. YAY!
2) Added 2 new buttons to the Minions Palletizer (one to fix save-load problem and one to reverse minions if you put them by mistake)
3) Small minor fixes in script

Update: 30 Dec, 2016 @ 2:59pm

Thanks to Faby now I have script working based on milliseconds, not frames. For most of you (60FPS) it is not a change.
Also, some minor improvements in the game

Update: 28 Dec, 2016 @ 6:54am

dropbox -> imgur.com
dropbox -> paste.ee

Update: 27 Dec, 2016 @ 5:35am

Added homemade Schematic and Damage Cards for Missions 6-8

Update: 26 Dec, 2016 @ 2:14pm

Added Rules for 6-10 Missions
Minion Creator is working as intended now

Update: 26 Dec, 2016 @ 10:39am

Update: 26 Dec, 2016 @ 9:52am

Finished with all Setups for Missions (i.e. Minions, Crystals, Bosses, Bombs).

What will be changed next? -Well, I want to finish with missing stuff (Schematic Cards, Damage Cards and Rules for 6-10 Missions though I don't have Schematic and Damage Cards in decent quality). Secondly, Minion Creator, it works, but it breaks down rather quickly (so, now it's just for beauty). I think, that's all for now.

Update: 25 Dec, 2016 @ 2:37pm

Script now warns the players if they are not Yellow, Blue, Red or Green and doesn't write a mistake as previously.
Added setup for 6 and 7th Missions (still need new Schematics and Damage Cards + Rules)

Update: 23 Dec, 2016 @ 5:26pm