Tabletop Simulator

Tabletop Simulator

Mechs vs. Minions [scripted]
103 Comments
Trachnir 15 Jul @ 9:36am 
Still not abel to load any models here. Link is not available :(
IsHard2Play 29 Nov, 2024 @ 11:02pm 
GarethMagis 29 Oct, 2024 @ 7:14pm 
throws up tons of erros while trying to play.
TigerFace 24 Dec, 2022 @ 1:02am 
CANNON MININON?
jakeglenn8 17 Feb, 2022 @ 10:11pm 
@cryptosha this doesn't work:

Satan<3Cat, this will help you https://drive.google.com/file/d/1u7FozgT4pzJfVJt0WNggOnvF2iqX19R-/view?usp=sharing .

Extract to C:\Users\nickname\Documents\My Games\Tabletop Simulator\Mods\Workshop

If you need specific settings, you can open Modding - Scripting - Setup and find this string, change false to true for every color you need (by default all true) https://i.imgur.com/gOf7cJE.jpg


As sure, it loads in most the player assets, but it doesn't load in the upgrade cards.
Vankax 5 Dec, 2021 @ 11:02am 
Also, I can't seem to find from where to pull out the board pieces from? Maybe I am blind :D
Vankax 5 Dec, 2021 @ 10:55am 
I'm getting some errors when launching the mod and then when trying to load the tutorial or any mission. Screenshot of the errors: https://imgur.com/a/w4JaJSF
ShadowNeko 13 Sep, 2021 @ 5:20pm 
Any chance of new models for the yordles on their mechs?
Earth Lord 17 May, 2021 @ 4:43pm 
Does this have the rules for hard mode? Can't find them anywhere.
Ginger2996 15 Feb, 2021 @ 3:57pm 
Schematic cards aren't present in the game. Using the screenshot posted earlier in the thread doesn't help as they aren't in that location
Elementriel 13 Feb, 2021 @ 2:40pm 
some models won't load. Malwarebytes says potential trojan for website it tries to download models from.
cryptosha  [author] 18 Nov, 2020 @ 2:36pm 
OBJayFred, thanks!
All of the models (links) worked previously (checked with TTSModBackup), but I decided to reupload all of the Yordles to gisthub. Check out.

PS. It's often a long story to find out why it doesn't work for someone. If it's still broken, I can share the files with him.
OBJayFred 18 Nov, 2020 @ 10:52am 
Such a great mod! We're running into an issue where one of our players gets spheres for the Yordles rather than the models. Flushed his cache, redownloaded, to no avail. Any thoughts on things we might be missing to try?
cryptosha  [author] 27 Oct, 2020 @ 5:34am 
update: quality of life changes

Thanks to Malixx this mod has:
new Rune Coins, new panel for destroyes minions, new backs for cards, ambient sounds, new compass, new tracker panel. And there were more suggestions how to improve this mod from him!
Thank you everyone who tries to make mods better. With your support we can make our games cooler!
Soultrain 4 Aug, 2020 @ 3:05pm 
Is there any reason the character models aren't in actual mechs like I've seen on youtube?
cryptosha  [author] 10 Jul, 2020 @ 3:42pm 
elsolana, they are given since Mission-1. And if you want to find all of them on the table, seek here: https://i.imgur.com/0ozwUtD.jpg
elsolana 10 Jul, 2020 @ 3:36pm 
where are the schematics cards?
fogmike 30 Jun, 2020 @ 10:45pm 
Cool thanks, wasn't sure if I was just missing a box somewhere. Fantastic mod by the way.
cryptosha  [author] 30 Jun, 2020 @ 1:57pm 
fogmike, I don't think so. Though I've seen the content of this envelope I don't remember adding it
fogmike 30 Jun, 2020 @ 1:36pm 
Is the post-game content in the mod anywhere? (the Get R.E.K.T. envelope)
Satan<3Cat 16 Jun, 2020 @ 10:02am 
thats a way, now i feel dumb. what i did was kinda low iq style. I just copied every 4 of the characters cards, figure and boards and just paste them in
cryptosha  [author] 14 Jun, 2020 @ 1:28pm 
Satan<3Cat, this will help you https://drive.google.com/file/d/1u7FozgT4pzJfVJt0WNggOnvF2iqX19R-/view?usp=sharing .

Extract to C:\Users\nickname\Documents\My Games\Tabletop Simulator\Mods\Workshop

If you need specific settings, you can open Modding - Scripting - Setup and find this string, change false to true for every color you need (by default all true) https://i.imgur.com/gOf7cJE.jpg
Satan<3Cat 14 Jun, 2020 @ 11:51am 
might sound dumb, but can u do this mod as 2 players playing 4 chars ? a friend and i realized its quite hard to do mission 2 as 2 players
Knaughx 11 May, 2020 @ 6:07pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Knaughx 11 May, 2020 @ 6:07pm 
The Google drive assets aren't broken. If you download too many Google drive links in a 24 hour period with TTS or TTS Mod backup then you get a 403 (Forbidden) error when you hit your limit. Try again later.
Fatal_Flaw 1 May, 2020 @ 10:48am 
The assets stored on google drive are broken.
wizcreations 23 Apr, 2020 @ 6:25pm 
Impressive amount of work you put into coding this. Great work!
cryptosha  [author] 19 Apr, 2020 @ 5:17am 
cieje, every mission is independent, you have to reload the mod if you want to continue
pieje 19 Apr, 2020 @ 12:48am 
I guess I figured it out, can you no just load the next mission? have to reload every mission I guess.
pieje 19 Apr, 2020 @ 12:21am 
how do I proceed to the next mission? after I hit the red button to use a script to setup the tutorial, how do I then script put out mission 1? the red buttons go away.
cryptosha  [author] 18 Apr, 2020 @ 1:58pm 
MadEwokHerd, updated. Thank you!
MadEwokHerd 18 Apr, 2020 @ 1:32pm 
What an excellent mod and perfect for use during these times of staying at home. I'd like to point something out about the timer though. The code used for it is based on the game's frame-rate and assuming that it is running at 60FPS (script lines 96-106 in the Zhonyas Minuteglass object). For my rig which is running at ~100 that translates to 1/3 less total time. Looks like MrStump updated it to a 2.0 version based on the OS clock instead of framerate:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=801556148
Ashagon 14 Apr, 2020 @ 8:15am 
Where can I find the schematic cards?
cryptosha  [author] 10 Apr, 2020 @ 3:16pm 
MutMatt, it's Lua. You can go Modding - Scripting and find all the scripts I've made. Or you can take an image of the table with those errors and send it to me.
O'Mutt 10 Apr, 2020 @ 10:58am 
@cryptosha i am getting some errors running the tutorial and would love to help out. I'm a software engineer, and based on rudimentary look it is just some javascript. Is there a repo that i could peek at to see if i can identify the issue i'm running into rather than in game debugging with that terrible text editor?
Chewels 8 Apr, 2020 @ 9:14pm 
I'm new to TTS and I was wondering if you have anything like a tutorial or manual for the controls? Is there a way to do 3 players with only two people in the room, IE control a 3rd mech?
cryptosha  [author] 7 Apr, 2020 @ 6:56am 
update: a few fixes (Heimerdinger's Tech Support card (mission-6) back image misprint, Lava Wall text readability and collider).

Khiing, Lately, due to high network overload some services don't work properly. This happened to me a couple days ago with google drive. So, I advise you to wait a day and try again.
Anyway, I can share this mod backup with you https://drive.google.com/open?id=1lVM5yftUTPMrqpKB-Q0rob3SVOdJ-QC2
(extract here C:\Users\(nickname)\Documents\My Games\Tabletop Simulator\Mods)
It would be great if you can make a picture of the mistakes you get when loading this mod.
Khiing 6 Apr, 2020 @ 3:20pm 
I'm trying to get it all set up, this is my first mod for TTS and for some reason some models aren't loading, how do I go about fixing that?
cryptosha  [author] 3 Sep, 2019 @ 12:36am 
IndominusCletus, can you send the picture of your table? We will find out what's wrong with the models+maps you have.
Chiflulz 15 Mar, 2019 @ 6:05pm 
I did not expect such a quick answer :D
Thank you for that, but I guess I was just stupid and overlooked the "setup" button on each mission.
cryptosha  [author] 15 Mar, 2019 @ 9:23am 
Chiflulz, thanks.
You can find Schematic cards below your board (you get a certain amount of cards depending on a mission you play) https://i.imgur.com/XjFx91I.jpg
If you want to know where did I place them - they lay inside the table, beneath the rulebook. You can set Scripting - Auto Run - Off and manually get them https://i.imgur.com/TEXzWRt.jpg
Chiflulz 15 Mar, 2019 @ 9:05am 
Really great mod thanks for creating this one. But one question, where do I find the “Schematic Cards”?
thunder 31 Jan, 2019 @ 10:51am 
Thanks for making this! I too play "draft as fast as you can" due to the timer constraint and newer players won't be able to read all the cards as fast. We are only in our 2nd mission, we do take 10-15 mins to scale everything up, wonder if you have a tip for this. Lol.
cryptosha  [author] 6 Aug, 2018 @ 2:26am 
Cliffball, That's a good point (fixed it). Thank you. Personally, I have played with the timer only once, though I played this game with about 50 different people. I prefer to choose the cards as fast as possible, but without time pressure (more often than not it takes less than 40s).
As for Mission-1, I decided to set up the bomb this way, so players will see that they can change the position of the bomb (in case they miss that point). And it is located on the line with the Repair Pad, the easiest place for moving the bomb to the final position.
Cliffball 6 Aug, 2018 @ 1:58am 
Great mod! Thanks for all your work!

For unaware players and the mod creator if he wants to make this update, I just wanted to point out that the time on the hourglass for card drafting is supposed to be 40s (as opposed to the default setting of 1 minute in the mod) according to a Riot employee on the BGG forums.
Source: https://boardgamegeek.com/thread/1658492/sand-timer

Also, even more nitpicky would be that the bomb in Mission 1 looks like it should start one more tile in the red direction than from where the setup script places it--although the rules don't specify the starting tile exactly, merely saying "place the bomb in the school." This one is not as game changing.
Ruduen 3 Jun, 2018 @ 3:48pm 
Thanks for checking - I just checked again as well, and I didn't have any issues this time. I have no idea what changed between loads.
cryptosha  [author] 3 Jun, 2018 @ 3:48am 
Ruduen, this mod is working fine for me. Unfortunately, to find out what's wrong in your case I have to repeat every step that you did. And then, fix the problem.
1138 line of my code is https://i.imgur.com/vEixMOi.jpg (or somewhere around it, because of empty lines), but I can't say what exactly is broken there.
My advice would be to start this mod again (in case something was not loaded for you accidentally) and possibly to detect the block of the script where the error is happening (that's a tricky part because the code is not small).
Ruduen 2 Jun, 2018 @ 11:41am 
At the moment, when attempting to start the tutorial, I get a script error:
Error in Script (Setup - bb87cb) function <startLuaCoroutine/Set0>: chunk_1:(1138,40-42): attempt to index a nil value.

I think I get the same error no matter what mission I attempt to set up.

Any idea what's happening there?
小稻纸 3 May, 2018 @ 5:11am 
Thank you!
cryptosha  [author] 1 May, 2018 @ 8:31am 
小稻纸, UnProx, update is ready! Sorry for making it so long.
Changed: a) Rulebook - it's actually a book now. Thanks Tragic for his Rule Machine .
b) new 'Minion Creater'. It's less fiddly, though I can imagine messing with it even now.
c) cleared some parts of the script (this will not change anything for players).

This update may result in long loading (hopefully not) - I included new (alternative) rule pages and kept old ones at the same space. The mod was made so, that I couldn't leave one version only (it would be ugly). Sorry for doing this update over a month.
I hope you enjoy it.