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Satan<3Cat, this will help you https://drive.google.com/file/d/1u7FozgT4pzJfVJt0WNggOnvF2iqX19R-/view?usp=sharing .
Extract to C:\Users\nickname\Documents\My Games\Tabletop Simulator\Mods\Workshop
If you need specific settings, you can open Modding - Scripting - Setup and find this string, change false to true for every color you need (by default all true) https://i.imgur.com/gOf7cJE.jpg
As sure, it loads in most the player assets, but it doesn't load in the upgrade cards.
All of the models (links) worked previously (checked with TTSModBackup), but I decided to reupload all of the Yordles to gisthub. Check out.
PS. It's often a long story to find out why it doesn't work for someone. If it's still broken, I can share the files with him.
Thanks to Malixx this mod has:
new Rune Coins, new panel for destroyes minions, new backs for cards, ambient sounds, new compass, new tracker panel. And there were more suggestions how to improve this mod from him!
Thank you everyone who tries to make mods better. With your support we can make our games cooler!
Extract to C:\Users\nickname\Documents\My Games\Tabletop Simulator\Mods\Workshop
If you need specific settings, you can open Modding - Scripting - Setup and find this string, change false to true for every color you need (by default all true) https://i.imgur.com/gOf7cJE.jpg
The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=801556148
Khiing, Lately, due to high network overload some services don't work properly. This happened to me a couple days ago with google drive. So, I advise you to wait a day and try again.
Anyway, I can share this mod backup with you https://drive.google.com/open?id=1lVM5yftUTPMrqpKB-Q0rob3SVOdJ-QC2
(extract here C:\Users\(nickname)\Documents\My Games\Tabletop Simulator\Mods)
It would be great if you can make a picture of the mistakes you get when loading this mod.
Thank you for that, but I guess I was just stupid and overlooked the "setup" button on each mission.
You can find Schematic cards below your board (you get a certain amount of cards depending on a mission you play) https://i.imgur.com/XjFx91I.jpg
If you want to know where did I place them - they lay inside the table, beneath the rulebook. You can set Scripting - Auto Run - Off and manually get them https://i.imgur.com/TEXzWRt.jpg
As for Mission-1, I decided to set up the bomb this way, so players will see that they can change the position of the bomb (in case they miss that point). And it is located on the line with the Repair Pad, the easiest place for moving the bomb to the final position.
For unaware players and the mod creator if he wants to make this update, I just wanted to point out that the time on the hourglass for card drafting is supposed to be 40s (as opposed to the default setting of 1 minute in the mod) according to a Riot employee on the BGG forums.
Source: https://boardgamegeek.com/thread/1658492/sand-timer
Also, even more nitpicky would be that the bomb in Mission 1 looks like it should start one more tile in the red direction than from where the setup script places it--although the rules don't specify the starting tile exactly, merely saying "place the bomb in the school." This one is not as game changing.
1138 line of my code is https://i.imgur.com/vEixMOi.jpg (or somewhere around it, because of empty lines), but I can't say what exactly is broken there.
My advice would be to start this mod again (in case something was not loaded for you accidentally) and possibly to detect the block of the script where the error is happening (that's a tricky part because the code is not small).
Error in Script (Setup - bb87cb) function <startLuaCoroutine/Set0>: chunk_1:(1138,40-42): attempt to index a nil value.
I think I get the same error no matter what mission I attempt to set up.
Any idea what's happening there?
Changed: a) Rulebook - it's actually a book now. Thanks Tragic for his Rule Machine .
b) new 'Minion Creater'. It's less fiddly, though I can imagine messing with it even now.
c) cleared some parts of the script (this will not change anything for players).
This update may result in long loading (hopefully not) - I included new (alternative) rule pages and kept old ones at the same space. The mod was made so, that I couldn't leave one version only (it would be ugly). Sorry for doing this update over a month.
I hope you enjoy it.