Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Modules Against Humanity
Showing 1-10 of 26 entries
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Update: 28 Dec, 2022 @ 9:43am

Fix nullref by chaing the SECOND reference to wire sequence

Update: 28 Dec, 2022 @ 8:58am

Button Sequence fix

Update: 18 Jul, 2020 @ 10:56am

Have your damn game of life fix you gremlins

Update: 19 May, 2019 @ 12:21pm

Small fix for Game of Life, the module should now be detected properly. Suggest new modules for MAH! https://forms.gle/KzDChdsJUrLPVoP38


Please, I'm really out of date.

Update: 7 Nov, 2018 @ 7:26pm

Attempt fix for module blank on start.

Update: 12 Jul, 2018 @ 5:12pm

Actually fixed bug thing

Update: 5 Jul, 2018 @ 4:35pm

Fix for bug reported by PeterRed4091

Update: 28 Jun, 2018 @ 6:37pm

Change to logging on pass/strike to happen before actually calling pass/strike

Update: 28 Jun, 2018 @ 6:30pm

Temp debug.log change to find possible bug.

Update: 20 Jun, 2018 @ 6:05pm

There we go, infinite loop fix.