Reflex Arena

Reflex Arena

Race Checkpoints
Showing 1-8 of 8 entries
Update: 3 Apr, 2019 @ 6:46pm

Update 1.2.1:

- The "save to config" feature did not work with certain map names, which should be fixed now.

Update: 10 Jan, 2017 @ 4:25pm

Update 1.2:

- I seperated backend and frontend. This makes it easier to do changes on how data is displayed.
- The checkpoint table is a seperate widget now, with display settings in the options menu. The corresponding CVars have been removed.
- Other CVar settings have been moved to the "CheckCore" options menu.
- In CheckpointTable, the display order of checkpoints was reversed.
- Added "CheckpointDelta" widget, since some people asked for a simpler presentation of checkpoint data. This displays time difference every time you reach a checkpoint.
- Added "MessageQuiet" widget. This is a replacement for the original "Message" widget to give you the possibility of hiding/muting checkpoint messages. This is optional and can also be used without the other checkpoint widgets.
- Added multiple store slot support (now: 1 slot per player per map). You can "scroll" through the store slots by using ui_checkcore_next 1/ui_checkcore_previous 1 (I bound those to numpadadd/numpadsubtract keys). The currently loaded slot will be displayed by the CheckpointTable widget on top of the table.
- New command: ui_checkcore_clearall 1. Clears all recorded runs from memory and config. Since this widget can generate quite a lot of data over time, this might come in handy sometimes.

Update: 10 Jan, 2017 @ 3:45pm

1.2 TESTING

Update: 4 Jan, 2017 @ 4:46am

-added user options to "MessageQuiet" widget

Update: 3 Jan, 2017 @ 11:23am

Added "MessageQuiet" widget which can optionally replace official "Message" widget.
This will make all "Checkpoint .." messages not beep anymore.

Instructions:
1. In Options->Widgets, turn official "Message" widget invisible
2. Turn new "MessageQuiet" widget visible

Update: 2 Jan, 2017 @ 5:50am

update 1.1:

- Checkpoint message now just needs to start with "Checkpoint #" (previously exactly match it). So if you like, you can put additional information in the Checkpoint message.
- ui_checkpoints_autosave cvar added. Set this to 1 and it will automatically save the newest run, if it was faster than the stored record.
- fixed the faulty line when standing inside a start brush
- switching players when spectating should reset the table now

Update: 25 Dec, 2016 @ 12:00pm

v1.0.1 renamed some variables

Update: 25 Dec, 2016 @ 7:59am

1.0 initial upload