Total War: WARHAMMER

Total War: WARHAMMER

Unit Formations
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Update: 8 May, 2017 @ 3:02pm

Version 1.7.1

Fixed Bugs / Issues:
⚫ Removed the Loose Formation option from ranged units, as it conflicted with Skirmish.

Update: 27 Apr, 2017 @ 6:32am

Version 1.7

New Functions / Additions:
⚫ Added three new Formations:
- Black Cap Mushroom - A pseudo-Last Stand for Night Goblins
- Manhunt - To help Beastmen hunt down those pesky cowards after or near the end of battle.
- Loose Formation - To help avoid artillery / ranged fire, available for almost all infantry.
⚫ Added support for Steel Faith.


Balance Improvements:
⚫ Diamond Formation now has -5 Melee Defence and -20% Missile Block Chance.
⚫ Iron Guard now has -4 Melee Attack.
⚫ Last Stand's fatigue penalty was increased from 15% to 30%.
⚫ Phalanx Formation now has -2 Melee Attack.
⚫ Ring of Steel now has -4 Melee Attack.
⚫ Shield Breaker / Shield of Humanity / Spear of Undeath now has -4 Melee Defence.
⚫ Shield Wall now has -3 Melee Attack, +1 Melee Defence and no longer gives a Leadership bonus.


Fixed Bugs / Issues:
⚫ Changed the unlocking condition for Shield Wall and Phalanx from Ring of Steel to Iron Guard, so these formations can be better utilized in cramped map locations without risking crashes.
⚫ Increased unlocking time period for Shield Wall and Phalanx from 5 to 10 seconds.
⚫ Removed the "Formed Attack" and "Mighty Knockback" attributes as they didn't do anything.

Update: 28 Feb, 2017 @ 8:38am

Version 1.6

New Functions / Additions:
⚫ Included all new vanilla Bretonnia units into all formations that suit them.
⚫ Replaced my Lance of Bretonnia with the vanilla Lance formation.
⚫ Changed the activation audio effect of some formations to the new Lance formation's.
⚫ Assigned all Formations to the new "Formation" Ability Category.


Fixed Bugs / Issues:
⚫ Fixed a bug with the Last Stand formation.

Update: 12 Jan, 2017 @ 1:49pm

Version 1.5.1

New Functions / Additions:
⚫ Fixed the autoresolve issue that caused better organized races, which tend to have access to and use more formations than others become overpowered in autoresolve and dominate other races.

Update: 12 Jan, 2017 @ 4:51am

Version 1.5

New Functions / Additions:
Added support for the following mods:
⚫ Aguirre's Brettonian Units
⚫ Aguirre's Custom Units
⚫ Guv's Additional Vanilla Units
⚫ Guv's Additional Vanilla Units v2
⚫ Regiments of Renown

Update: 11 Jan, 2017 @ 7:20am

Version 1.4

New Functions / Additions:
⚫ Added support for the Radious Total Units mod

Update: 11 Jan, 2017 @ 3:35am

Version 1.3.2

Fixed Bugs / Issues:
⚫ Fixed Tooltip not displaying when using the Steel Faith Overhaul.

Update: 10 Jan, 2017 @ 6:08pm

Version 1.3.1

Fixed Bugs / Issues:
⚫ Improved tooltips related to unlocking Phalanx Formation / Ring of Steel.

Update: 10 Jan, 2017 @ 6:31am

Version 1.3

New Functions / Additions:
⚫ Shield Wall / Phalanx Formation now activates by using the Ring of Steel formation first as an unlock button, which is a bit awkward but should fully prevent the AI from attempting to use these formations and break by becoming unresponsive. Also added a tooptip to these formations to explain how to use it. As it becomes locked after activating it, you can only deactivate it by using another formation instead.
Shield Wall for Undead units still requires melee combat to activate for now.
⚫ Added a 30 second phase of Unbreakable to the Last Stand formation, which should improve the formation's usefulness when you have a frontline that you just can't have breaking quite yet.
To compensate, you get a -15% Vigour penalty after the 30 seconds end and the formation goes back to its normal bonuses and it now has a 60 second reactivation cooldown after disbanding the formation.
Due to these two phases the tooltip is misleading, it shows the stat bonuses twice separately.


Fixed Bugs / Issues:
⚫ Added the 360° firing ability to Iron Guard / Wall of Bone / Last Stand to have them working as intended when used with ranged units.
⚫ After thorough testing, it seems to be not possible to get ranged attacks working while using Ring of Steel, so I removed it from Irondrakes and added a tooltip that it disables ranged attacks.
⚫ Removed Iron Guard from Irondrakes (too small unit size)
⚫ Relabeled some attributes granted by formations to make more sense.

Update: 8 Jan, 2017 @ 5:35pm

Version 1.2

New Functions / Additions:
Added 3 new formations:
⚫ Circle Formation (Cantabrian Circle)
⚫ Phalanx Formation
⚫ Ring of Steel (The original Ring of Steel was renamed to Iron Guard.)

⚫ All spear / halberd units now have Phalanx Formation instead of Shield Wall.
⚫ Removed Da Green Tide from Black Orcs, added Shield Breaker and Shield Wall
⚫ Added a 10% fatigue penalty upon activation to Shield Breaker / Shield of Humanity / Spear of Undeath, increased charge bonus from 50% to 75%.
⚫ Increased Last Stand Leadership bonus from 7 to 9 and Melee Defence from 5/6 to 7/8.


Fixed Bugs / Issues:
⚫ Removed the 120 second cooldown for Shield Wall, forced Shield Wall and Phalanx Formation to require being engaged in melee to activate, to prevent the AI from becoming unresponsive when trying to use them.