Starbound

Starbound

Tenant Pack
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Update: 14 Apr, 2017 @ 1:01pm

Update 2017-04-14:
- New versioning system
- Added the painter tenant, along with the "painting" colony tag. This tag can be found on basically any painting object in the game. The tenant sells paintings based on their race, including ones that are currently disabled. If their are no racial objects, the tenant will sell a random assortment of paintings. (The Avian painter also sells random paintings, because there aren't actually any Avian paintings in the game.)
- Added the Kit Shop merchant. He sells random bunker items, including the disabled ones.
- Fixed my previous fix for the Slime tenant. Although it worked, it made it unecessarily hard to get my Slime tenant. Hopefully this will work better.
- Changed some other tenant priorties around.
- Enabled Human DJs. I don't really remember why they were disabled in the first place.
- The wizard now sells more stuff.
- Minor text fixes (kek)

Update: 25 Mar, 2017 @ 9:59pm

Small change for increased compatibility with the Slime Race Mod.

Update: 20 Feb, 2017 @ 5:33pm

Version 1.6:
- Added the Bandito tenant.
- Reworked the Spelunker, and adjusted it's tag requirements. The Spelunker now sells mainly exploration equipment.
- Added the Miner Tenant. Sells ores and mining equipment.
- Added unique responses for the Palaeontologist (he was supposed to have some, I must have inadvertently deleted them at some point. Whoops.)
- Added more responses for the Cyclops Yeti.
- Fixed the Naked Villager not using it's unique responses sometimes, and increased its priority.
- Increased priority of the Wizard. You're pretty much guaranteed to get a Wizard when you meet the tag requirement.
- Made Tier 4 Avian and Glitch guards spawnable using aviantomb and glitchcastle objects, respectively.

Update: 6 Feb, 2017 @ 4:20pm

Added the Librarian, Wizard, and Naked Villager tenants, as well as a new preview image.

Update: 29 Jan, 2017 @ 6:10pm

Added the Greenfinger and Spelunker tenants, and made the Heck Cultist's requirements a little more fitting (existing ones are unaffected).

Update: 19 Jan, 2017 @ 4:29pm

Edited preview image, and added link to the Colony Tweaks Patch.

Update: 15 Jan, 2017 @ 1:27pm

Added the weeaboo tenant.

Update: 10 Jan, 2017 @ 10:55pm

Changed tag requirement for Heck Cultist.

Update: 9 Jan, 2017 @ 6:24pm

Fixed the following guards not having weapons: Doom, Executive, Geometric, Opulent, Serene, Wave.

Update: 8 Jan, 2017 @ 4:36pm