Starbound

Starbound

Tenant Pack
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Update: 31 Dec, 2024 @ 5:22pm

Update 2024-12-31 (Just in time for your tri-yearly update)
- Changed the tag requirements and priority of FU's humanlumberjack to fix some compatibility issues. It now requires 6 glitchvillage, 6 crafting, 6 commerce, and 6 storage.
- Fixed and changed some dialogue (Fire Lord, Scientist, Bandito)
- Added three custom crewmates: the Bandito, the Shadow Guard, and the Snow Infantryman. These crewmates are only available through the tenant system, and generate on their respective tenant. I plan on adding a few more crewmates, but I wanted to push this update before the new year.

Update: 3 May, 2021 @ 12:49am

Update 2021-05-03 (Woah, it's been three years)
- Fixed an error causing the Penguin Merc to not be summonable
- Added Blacksmith tenant. Sells random melee weapons and racial armour.
- Added Agaran Guard tenant. Like the Agaran Merchant, but more guarding.
- Added Astro, Industrial, and Station merchants. They act the same as their NPC versions, but have larger inventories.
- Increased the chances of the musician giving instruments for rent from 10% to 14.5% (for context, most tenants have a 0.5% chance of giving an instrument)
- Added knowledge tag to Medieval Codex, Medieval Desk, and Scribe's Desk
- Added appropriate tags to the Station Signs (cooking to Food, medical to Medic, combat to Weapons)

Update: 1 May, 2018 @ 11:24pm

Update 2018-05-02
Just a small update, I forgot to add a tenant last time.

- Added the Snow Soldier guard tenant.

Update: 26 Apr, 2018 @ 2:23pm

Update 2018-04-26
Sorry that it's been so long since last update. Originally I was going to wait for the 1.4 update to update my mod, but it seems like that won't be coming for a while.

- Added the Eyeball tenant by (apparently) popular demand. It has the same requirements as the old All-Seeing Knight, which has been changed (see below).
- Added recipe for the Gun Chest, in order to make tenants that require the combat tag easier to spawn.
- Added evil tag to "Wanted Poster"
- Added Gun Chest to Kit Shop Merchant's inventory.
- Fixed PGI error with the Floran farmer.

IMPORTANT: Changed many tenant requirements, in order to be more consistent and to fix some compatability issues.
- vanilla All-Seeing Knight: 12 eyepatch, 18 combat
- vanilla Space Guard: 12 station, 18 combat
- Bounty Hunter: 12 industrial, 18 combat
- Palaeontologist: 24 fossil
- Airship Captain: 24 avianairship, 24 hoard
- Airship Quartermaster: 16 avianairship, 8 storage, 8 commerce
- Cyclops Yeti: 18 ice
- Muscian: 24 musical
- Penguin Merc: 12 industrial, 18 combat, 4 ice
- Weeaboo: 16 hylotl, 8 human, 8 odd
- Spelunker: 14 explorer, 14 naturalcave
- Greenfinger: 24 floranvillage, 24 hoard
- Librarian: 76 knowledge
- Wizard: 14 glitchvillage, 14 crafting, 14 knowledge (I mixed up glitchvillage and glitchcastle before, this is the intended tag)
- Miner: 24 mining
- Bandito: 24 novakidvillage, 24 evil
- Painter: 32 painting, 8 racial (optional)
- Farmer: 24 farm, 24 nature, 8 racial (optional)

Update: 25 Oct, 2017 @ 11:42pm

Update 2017-10-26
- Added the Farmer tenant. Sells produce and animal eggs. The racial tag requirement isn't optional for this tenant, to avoid conflicts with the vanilla Gatherer.
- Added the Fire Lord. He might be a bit difficult to get, seeing as there are two obtainable objects with the volcanic tag.
- Added the three new codices from the 1.3 update to the Librarian's rent pool.

Update: 7 Jul, 2017 @ 5:19pm

Update 2017-07-07
- Added the Bounty Hunter tenant
- Fixed Librarian constantly giving rent.
- Fixed some of the Wizard's items being unpurchasable.
- Changed some of the Kit Shop merchant's lines to fit better with the new lore.

Update: 28 May, 2017 @ 3:14pm

Update 2017-05-28
- Fixed the Librarian not giving anything as rent. It should now properly give you two random codices.

Update: 10 May, 2017 @ 4:28pm

Missed something from last time.

Update: 10 May, 2017 @ 4:15pm

Update 2017-05-10
- Added Cell Biologist tenant
- Hopefully fixed an issue that was preventing some people from getting tenants to spawn.

Update: 30 Apr, 2017 @ 3:55pm

Fixed a couple tenants being defined twice.