Arma 3
IFA3 RealPanzer
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Update: 2 Jan, 2020 @ 3:02am

IF44 Changelog

* German S-mine Anti personnel tank launched mine has shorter range and more immediate airburst effect for close in protection from close assaulting infantry.
* German tanks no longer turn on their engines when the turret moves. By popular request even though not really correct and is a stop gap until powered and unpowered turret turn code is written.

Update: 24 Dec, 2019 @ 3:51am

*Change US tank loader voice from Ho! to UP!. Thanks to Detcord21B for advice on that one.
*I44 Sherman physics tweak, now have correct off road speed and names.
*General macro commands used to make changes stick.
*Cleaned up close in support weapon code and comments.

Update: 14 Dec, 2019 @ 11:57am

1. Added Russian version of the tank shell reload sound. Thanks to players CaoSaoVang and Ein Iridescent for helping me out with it.
2. Fixed the length of the reload sound time in the Churchill howitzer. It was too short and is now 10 seconds long.

Update: 13 Dec, 2019 @ 11:09am

* Tanks have new reload sounds some with voices saying ready, geladen, ho or nothing. I did this once before and now it is back. If someone knows what a Russian loader shouts when finished loading please let me know in the comments section and I will add it in. A link to a recording or real sound file would be the icing on the cake.
* New StuGIIIg ambush camo skin.
* New Panther camo skin
* New Panzer IV camo skin
* Sherman 75 physics tweak for slower start up.
* New tank magazine reload sounds added.

Update: 9 Dec, 2019 @ 12:05pm

* Sherman and T34/85 tank commander outside view no longer do the binocular hand boogie. Changed out the gunnerout animation model to a better one.
* Panther hit points adjusted down as it is historically weak in the sides and rear in real life but way too strong in the game. Front armour adjusted upwards.
* SU85 and StuGIIIg hit points adjusted for realism, were almost invulverable from the side whereas as in reality they were weak there.

Update: 6 Dec, 2019 @ 8:02am

* Corrected Wespe gun elevation and traverse.
* JS2 and T34/85 commanders inside cupola look around restored.
* Hitpoints on all tanks reworked.
* 4 new Tiger skins and a big thanks to Paraso for help with the grey one.
* Skin naming reorg to make them all visible in the selection menu.
* Tank naming and faction organisation sorted out.
* Sound definition upgrade for more surround sound shader effect for tank motors.
* AP shells have explosive filler to historically correct levels.
* HE shell have explosive filler to historically correct levels.
* All shells have been reworked with regards penetration and speed.
* All shells now make a metallic clang sound when they hit armour plate.
* JS2 engine and idle sounds levelled out.
* Tiger muddy wheels are darker.
* 2 new panther skins
* Corrected that some German tank round fired green tracer and now fire red.
* Light vehicles stop on zero throttle.
* Sherman drives a little better for a broken 3d model.
* Tank fuel tank leaks are slower.
* Panther sounds levelled out.

Update: 11 Nov, 2019 @ 12:18pm

1. Darker grey skin for the Tiger.
2. Less rusty standard green skins for the Russian tanks.
3, Units now stack in the right category in the editor after the main game change.
4. Please provide feedback on the mod discussion page if you see anything new and strange that should not be.

Update: 20 Jun, 2019 @ 3:03am

1. Added Sherman Flame tank.
2. Added Stuart Flame tanks.
3. Improved OT34/76 Flame tank with better flame thrower from new Churchill Crocodile.
4. Tiger motor driving sound improved.
5. Tiger engine physics improved.
6. KT engine physics improved.
5. All RP vehicles now listed in editor menu for seperate selection.

Update: 26 Apr, 2019 @ 11:08am

1. T34 series of tanks slower acceleration.

Update: 2 Apr, 2019 @ 2:30am

1. Improved tiger driving sound.
2. Repaired T34 series driving errors.
3. Since that last main game update I have noticed that tanks zig zag more when driving and also that the main gun sounds like a PIAT and these new features are not my work and I am sure will be fixed by the IF44 team in due course.