Arma 3
IFA3 RealPanzer
Showing 51-60 of 131 entries
< 1 ... 4  5  6  7  8 ... 14 >
Update: 21 Mar, 2019 @ 5:29am

1. Quick fix to catch up with main mode game changes and to get some of the tanks back under control again.

Update: 24 Jan, 2019 @ 11:29am

1. Removed the rp_weapons pbo as the tank shells were too powerful and will work on it some more. Thanks to Dick__Dastardly for helping find and test the problem.

Update: 18 Jan, 2019 @ 7:40am

1. Tank shells now make a metallic hit sound when they impact armour.
2. Wespe now has a proper HEAT shell with a penetration value and tracer.

Update: 15 Jan, 2019 @ 12:23pm

1. Added AT version of Wespe and added historically correct final drive ratio.

Update: 13 Jan, 2019 @ 5:01am

1. Flakpanzer IV slower.

Update: 12 Jan, 2019 @ 4:31pm

1. 3D sound definitions and refinements to most vehicles.
2. Vehicle handling improvements.

Update: 9 Jan, 2019 @ 1:31pm

1. Minor sound definition fix for Wespe/PzIIF.

Update: 7 Jan, 2019 @ 1:30pm

1. Added 3D sound definition for all tanks and most vehicles.

Update: 23 Dec, 2018 @ 2:06pm

1. Fixed the array missing error message on startup.
2. Gave all external vehicle engines longer sound range in external mode.

Update: 23 Dec, 2018 @ 1:50am

1. Lots of vehicle sound and handling improvements.
2. There is an array error associateed with the PIV and Flakpanzer IV that I cannnot find. Just click the error message away for now.