Space Engineers

Space Engineers

[Archive] Rdav's EZ- Turret AI
Showing 1-4 of 4 entries
Update: 28 Nov, 2017 @ 6:30am

UPDATE 28/11/2017
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~ Code updated to work with most recent API changes
~ Small constant tweaks

How to update:
Replace any existing modules with new modules from the blueprint, or copy the script from the 'edit' menu in the programmable block, then paste it into old modules, press 'save and exit', and 'recompile'.

Update: 1 Mar, 2017 @ 10:23am

UPDATE 01/03/2017
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~ AI system now works with a large amount of Mods
~ Now works with all vanilla weaponry

How to update:
Replace any existing modules with new modules from the blueprint, or copy the script from the 'edit' menu in the programmable block, then paste it into old modules, press 'save and exit', and 'recompile'.

Update: 19 Jan, 2017 @ 10:24am

UPDATE 19/01/2017
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~ Fixed some key bugs with the small grid system, it can now be placed in any orientation and work correctly.
~ Adjusted turret convergence so it can hit much closer targets
~ Adjusted timer settings on the blueprint to eliminate 'warmup time'

How to update:
Replace any existing modules with new modules from the blueprint, or copy the script from the 'edit' menu in the programmable block, then paste it into old modules, press 'save and exit', and 'recompile'.

Update: 15 Jan, 2017 @ 8:32am