Serious Sam 3: BFE

Serious Sam 3: BFE

Emilia
Showing 1-5 of 5 entries
Update: 23 Feb, 2017 @ 2:08am

v1_3 > v1_4

- Retouched the Assault Rifle Animations in third person so she holds the rifle by the grip instead of the stock, just like you see by default in First Person

- Retouched a bit of her elbow in her left arm so it isn't as messed up as in the older versions

- Edited the mutilator animation a little bit so she raises her hand and arm higher, and also edited the laser position so she shoots the laser from her hand

- Trimmed some useless/unnecessary files

- Added weights to her sleeves (what this means is that I may implement actual movement for them in the future so they aren't stiff, they just remain unused for now)

Update: 13 Feb, 2017 @ 3:23am

v1_2 > v1_3

- Fixed several glitches when the player would be in water (swimming or being underwater), these glitches were not caused by me nor by anything in the playermodel, but instead they have always been in Croteam's model settings since game's release, so these glitches can be easily replicated with any model except this one, list of fixes (for a nicer and more descriptive explaination, please check the second video attached to this release):

  - When choosing the rocket launcher while swimming, the playermodel would fly upwards for a split second then dive back into the water, this is fixed in Emilia.

  - When doing the 360° spin attack with the sledgehammer, the playermodel would fly upwards until the animation is done and then dive back into the water, this has been properly fixed in Emilia so she doesn't do this anymore.

  - Several directional issues whle swimming underwater with the metal sledgehammer and the axe have also been fixed in this playermodel so proper animations play.

  - Updated the thumbnail for the workshop addon to something that looks way nicer and more colorful (Emilia looks cute on just about anything anyway)

Update: 7 Feb, 2017 @ 4:45am

v1_1 > v1_2

Massive update rolling out:

- Included custom gib throwing animations, instead of having the default "only the right arm moves" throwing animation when throwing a gib, Emilia will now have a much more proper throwing animation that I've made.

- Edited the 360° sledgehammer attack animation in third person so Emilia spins around on one foot (which is more natural and normal, I mean just try it out yourself!) rather than just spinning right on spot without even moving her legs.

Update: 2 Feb, 2017 @ 11:38pm

v1 > v1_1

- Updated her sledgehammer/axe childrenholder so she holds them with both hands instead of barely holding them with her left hand

- Updated her default pose in the playermodel menu selection so she uses a different one instead of the one pose every single playermodel is forced to use

- Changed the pitch randomizer in one of her Death sound effects from 0.05 to 0

Update: 31 Jan, 2017 @ 2:09am

v1 (First Release)