This War of Mine

This War of Mine

Endless War
Showing 1-10 of 15 entries
< 1  2 >
Update: 5 Oct, 2019 @ 6:28am

v1.7 Beta Release; "Fading Embers" compatibility update

Update: 6 Jan, 2019 @ 2:04am

- Re-uploaded to fix wrong version of Music Club (it was noted as destroyed)

Update: 5 Jan, 2019 @ 5:53am

v1.6.1 Hotfix

- Added back the textures changes:
  - Cleaner portraits for all characters, including dlc and custom ones
  - Removed npc positions when scavenging (red circles)
  - Rolled back Assault Rifle icon to a AK-47 (from before Father's Promise)
- Can get a Pickaxe from some traders (Hotel, Music Club, Central Square, and Garage)
- Park is now available from the start in the map pack with most dlc locations
- Added more days where some locations are blocked due to conflict

Update: 28 Dec, 2018 @ 1:54pm

v1.6 Release; "The Last Broadcast" compatibility update

Main features:
- Added both story dlc shelters to specific scenarios (Boris,Emilia,... and Zlata, Kalina)
  - Broadcasting station shelter may be randomly chosen at start
- Added Father's Promise and The Last Broadcast characters: Adam, Malik, Esma, and Adem
  - Both Adam and Adem (sic) can join like the other characters
- Changed some starting characters to give way to the new ones:
  - Adam replaces Marko in "Marko solo" and always starts in city shelter
  - Adem replaces Zlata in the five dwellers scenario and always starts in radio station
  - Malik and Esma replace Anton and Cveta in their scenario and always start in contryside shelter
  - Emilia, Zlata and Kalina always start in tenement shelter (Father's Promise)
- Added new locations from Stories dlcs: Pharmacy, Toy Store, Park, Music Club, Brewery, Gas Station(WS2), and Central Square(WS2)
- Changed map packs to have at least two dlc locations each, with one having most of them
  - "Hardcore" map pack doesn't have the Hospital any more
  - All map packs have the same layout for easier navigation
  - They still have 24 locations in total (/29), except for "Hardcore" (20/29)
*Three dlc locations are not included because of heavy story/scripting: Brother's House(WS1 story), Old Church(WS1 ending), and Bakery(WS2 story)

Tweaks/Bug fixes:
- Added pickaxe as possible weapon when guarding the shelter at night
- Guarding is more tiring (that way they can no longer guard at night AND still be able to work the day)
- May use more ammo when defending the shelter (was only 3 bullets maximum per attack)
- Franko doesn't stay all day at the shelter and leave after a while
- Re-balanced traders at Central Square and alternate locations when not available
- Character state when joining is more random and worst effects are moved to day 80+
  - Dwellers may also be hungry when joining
- Lowered number of shelter attacks in the first few weeks

Update: 24 Dec, 2017 @ 5:47am

v1.5 Release; Compatibility update and latest "Survival" features

Main features:
- Disabled most visual cues (character positions, noise made and hp bars)
- Reworked events in ending log, and they all appear more frequently
- New ending events for quests which didn't have one (Brothel, Construction Site, Hotel, Quiet Town)
- Fixed quite a few typos found in the game, thanks to Cetoiscini (english only): link

Tweaks/Bug fixes:
- Traders in Central Square sell basic items like fertilizer and sugar at half price
- Added an unused item, jared food, twice as consistent than canned food (buyable in Central Square)
- Toned down "old photo" effect drastically on portraits ingame (first image: https://imgur.com/a/fIHkP )
- Fixed spacing problem on the scavenge screen (chinese/korean/japanese/russian)
- Various tweaks to item prices during shortage and resouce availability in hard scenarios (bottom row)

Update: 1 May, 2017 @ 5:43am

v1.4.5 Release

- "Hardcore" checkbox where all locations are available except the ones with hostiles
- Shelter attacks are more random than before (same frequency but different days)
- Scarcer resources in some scenarios ("Emilia, Zlata, Boris, Lydia, Irina", "Marin, Arica, Katia, Misha", "Roman, Katia", and "Marko")

Update: 12 Apr, 2017 @ 9:05am

v1.4 Release; Update to match "Survival" latest version

- Added most features and fixes from Survival 1.5:
 - Dwellers recover less from exhaustion and depression; they won't get content so often
 - Chance to trigger traumas like insomnia even when sad; it was only when depressed before
 - Fixed killing many soldiers having the same impact than killing a single soldier
 - Fixed ending triggers: every character has the same chance to get good/bad endings

Update: 10 Mar, 2017 @ 8:16am

v1.3 Release; Update to match "Survival" latest version

- New scenario shelter changed, now have two beds and armchair from the start

- Features and various fixes from Survival 1.4:
   - More chance to get hurt when coming back late from scavenging during outbreak
   - Dwellers get slightly more depressed over killing soldiers
   - Fixed trading exploit: Franko was buying weapons at same price than other traders
   - Fixed kids event: they only ask for one canned food and return after 2 days

Update: 25 Feb, 2017 @ 1:59am

v1.2 Release; Streamlined with "Survival"

- Crafting medicines requires more med ingredients but less herbs
- Exact loot is no longer shown when scavenging at night
- Fixed kids getting depressed over minor injury (game bug)
- Fixed wrong starting temperature (used for debugging)

Update: 20 Feb, 2017 @ 8:10am

v1.1 Release; Major fixes and tweaks; Mod is now working as intended

- Radio fully edited and working up to 100 days
- Heater limit changed, you have to upgrade it before being able to make another one
- Added hospital to one of the two Anniversary map packs, dunno why it wasn't here in the first place
- Added "Hardcore" checkbox and help bubble just in case someone doesn't read the mod details
- Children give less comfort to others (can have more than one and bonus is cumulative)
- Tweaked visitors/dweller probabilities again, now you get your 6th dweller a bit earlier (day 18-72 depending on how many you started with), and one every two weeks after that)
- Fixed a bug with kids joining when you only have one adult in the shelter (children don't count as a true dweller, that explains why they joined very early in Marko and Iskra&Christo scenarios)
- Fixed trading exploit with Franko (no longer buy heat fuel and books during winter)
- Tweaked shelter attacks in late game, they now happen more frequently, and can be very powerful