Wallpaper Engine

Wallpaper Engine

Barlov's AudioWall 巴洛的音频墙
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Update: 18 May, 2022 @ 10:36am

Wallpaper Engine struggles with decimal values in the menu JSON (order, value). It turns them into broken floating points. I eliminated more decimal values to keep WE from breaking things too much.

Update: 18 May, 2022 @ 10:15am

Cleaned up some floating point errors introduced by Wallpaper Engine in the project.JSON file.

Update: 30 Aug, 2019 @ 3:42pm

Updated HeadhunterTwo font to current version.
Font is available for license: https://www.myfonts.com/fonts/barlov/headhunter-two/

Update: 31 May, 2019 @ 10:36am

MAJOR UPDATE!
==============

Fonts
> For speed, fonts are now locally hosted in woff2 format and preloaded.
> New Google Fonts: (Akronim, Atma, B&W Picture, Gugi, Sofia, Unifrakturmaguntia)
> New Font Squirrel Fonts: (GrandHotel, 1942, Riesling, LoversQuarrel, LemonChicken)
> Created a new Font: HeadhunterTwo (c)2019

UI
> Created a debug section for unstable/experimental code and debuging stuff
> Moved FPS options and Rendering Engine option to debug menu

Shapes
> Further optimized shapes engine
> Started creation of universal shape picker that can be appended to each item's shape list. Added most of the current shapes to it.
> Created new algorithms to produce polygrams (stars). Odds were easy, evens required two functions: one to create, and one to produce regular degenrates if unable to create. Tested combo up to 50 and it seemed to work fine somehow.
> Instead of having each polygon/gram listed seperately, the picker will have the categorys gon and gram, the user can then determine the desired number of sides.
> Added shape picker to: Bait, Snake, Fishies, Speakers, Waterfall, Tunnel, Particles, vuBars, vuCircle, Clock
> Created new shapes: 4leaf, heart, hat, skull, Sunglass Emoji, Angel Emoji

FG
> Archway & Guitar Girl got some edge touchups

BG
> Added new colorable image: Perspective
> Created another colorable image to complement the space travel effect: Stars
> Added a list of selectable textures for the clockface. Some are new, some are old, and some are making a return from the dead. Note: Some don't show up againt black.
> Rerwrote most of the clock BG code to be cleaner, less buggy, and compatible with the shape picker.

Animation
> Rewrote FPS Throttle again with a new timing script. Viz Animations and FPS should run smoother now.
> Fixed my "Bethesda Mistake" by uncoupling movement from framerate. If you prefer the old Bethesda-Style animation (FPS coupled), a toggle has been put in the debug menu
> Rewrote canvas fade program. Fading a canvas to clear is now smoother for you and more versatile for me.
> Vu cap can now be untethered from the steps for smoother movement
> Completely rewrote the vu physics & snake physics

BG Effects
> Reworked the falling shape recoloring engine to better preserve texture
> Fixed rain leaking into memory.
> Rain now has adjustable path variation and cleaner trails
> Added a leaf, 2 petals (removed one as well), 1 snow, & 5 autumn leaves
> Renamed the falling object categories from snow, petals, & leaves to: Winter, Spring, Summer, and (new) Autumn
> Also added a new 'Custom' category that lets you remix the others + the shape picker list
> Created Effects: Snow Drift, Space Flight
> Falling effects and Snow Drift can now use wind patterns (which rain already had)
> Created "wind" portion of dynamic weather effects, with selectable calendar season sets.
> The seasons will give the following effects.
case 'Spring': petals; break;
case 'Summer': leaves; break;
case 'Monsoon': leaves; break;
case 'Autumn': fall; break;
case 'LateA': fall; break;
case 'Winter': Snow Drift; break;
case 'Prevernal': Snow Drift; break;

Update: 4 May, 2019 @ 10:29pm

Was feeling quite daring and stressfully rewrote my entire shape generation engine. Took about a week, but the new code is cleaner, more modern, more consistent, has improved capabilities, and less bugs (hopefully xD). I had to edit every call in the program that referenced the function...

> Weather widget boxy styles now have more control over corner style
> Rain drops now elongate with speed
> Falling objects (BG effects) now have variation in fall trajectory
> Created another procedural fish body style
> Ghosts are now animated in particle viz
> Array.push(Other things I've forgotten)

Update: 27 Apr, 2019 @ 1:36pm

Cleaned up some code

Update: 26 Apr, 2019 @ 9:45pm

Viz - Particles
> Optimized/Cleaned up code

Update: 26 Apr, 2019 @ 6:19pm

Viz
> Optimized/Cleaned the code for Tunnel & Audiograph

Update: 25 Apr, 2019 @ 9:31pm

Viz
> VuBars & VuCircle now have fade support. Might have added to other viz as well, but don't remember.
> Gradient fade support has been added, but there might be a few bugs I missed
> Optimized/Cleaned up code for several viz. Hopefully some of them run slightly better (Bars, Livewire, Matrix, Bubbles, Stars, Speakers, Waterfall)

Update: 25 Apr, 2019 @ 9:28am

> Removed jQuery file. The code that required it is no longer in use.