Space Engineers

Space Engineers

Founding Fathers Server Mod V2.2
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Update: 8 Mar, 2023 @ 10:24pm

Minor hotfix

Update: 8 Mar, 2023 @ 9:10pm

Semi-major audio overhaul! Both cannon and vanilla weapon audio has been tweaked, reduced more LF audio noise, cleaned up fade distances, and reworked some add-on sounds. Normalized a few other audio effects as well.

Revised ammo a bit and made things a bit more consistent. Probably other minor changes that I missed, but nothing else that will change much.

Update: 27 Feb, 2023 @ 8:42pm

Tweaked more vanilla audio files:
Reduced sub 120Hz audio on placing/removing blocks
Reduced sub 120Hz audio on block placement error sound
Reduced rain noise
Reduced all wind storm noise and sub 120Hz audio


More audio adjustments to come for the added weapon blocks

Update: 24 Feb, 2023 @ 7:19pm

Tweaked blocks to work with new targeting system. Added additional targeting categories!

Tweaked 7.62 rifle and 5.7 PDW rifle to use the new animations and recoil system. Hip firing animation still broken

Changed 35mm anti-material ammo to a NATO standard 30mm anti-material ammo. Sorry, this will cause you to lose all your current 35mm ammo

Slightly tweaked missile damage. Added 100mm HE missile and changed shoulder rocket launchers to use both versions of 100mm missiles, instead of the stupidly large 200mm missiles. Also, removed janky shoulder rocket launcher in favor of the new vanilla shoulder launchers!

Tweaked audio of several vanilla weapon shots. Reduced high db reverberations between 20Hz and 200Hz (for quieter low frequency base noise. The vanilla audio sounds good the first time, but small arms had way too much kick and some big guns had too much LF for playing at night with good speakers)

A few other minor tweaks that I can't remember right now...

Update: 7 Sep, 2020 @ 2:10pm

ADDED:

Supercharged Ion Thrusters - These supercharged ion thrusters offer superior output at a higher cost of efficiency.

Afterburning Atmospheric Thrusters - Somehow, these thrusters actually burn the atmosphere, generating higher levels of thrust than electric fan thrusters.

Update: 6 Sep, 2020 @ 10:35am

Minor adjustment to tweaks from previous change notes

Update: 6 Sep, 2020 @ 1:43am

More tweaking on battle canons.

Increased moving projectile mass on all big canons.
Increased explosive damage of "AP" rounds while decreasing explosive area.
Slightly increase in "HE" rounds with adjusted explosive area.
Increased "Little David" and "Big Bertha" explosive damage, damage area, and projectile mass.

Update: 4 Sep, 2020 @ 8:09pm

Fixed ammo speeds of battle canons, as well as damage of Vulcan and Aden.

Battle canons are slower projectiles in order to mitigate non-impact events.

Vulcan and Aden damage has been reduced as they were fitting roles they weren't intended to fill.

Update: 28 Aug, 2020 @ 12:41am

Added small grid PD Turret

Misc economy fixes for Oki guns

Update: 23 Aug, 2020 @ 1:07pm

Fixed small Hellfire missile turret using incorrect ammo