Space Engineers

Space Engineers

Isy's Ship Refueler
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Update: 24 Sep, 2018 @ 1:37pm

Version 1.8.0:

- Added: New tags for connectors.You can now specify new tags for connectors, like "[No Refuel]" (for batteries and tanks), "[No Refill]" (for tanks), "[No O2 Refill]" and "[No H2 Refill]". These tags have to be appended to the base or ship you're docking to, not the ship, that is running the script. The old "[No Recharge]" tag will now only deactivate battery recharging and no longer affect tank filling.
- Changed: The script will now set all batteries and tanks to their default settings when saving the world or recompiling the script. This was done in order to prevent ships from falling off their connectors when reloading the world. Also a new 4 second delay was introduced when reloading the script, that now shows managed blocks before the script goes to work. The main purpose of this is to waste some time during world load to keep the connection stable..
- Changed: Terminal statistics now show input and ouput of batteries.
- Removed: The available base power input measurement was removed because it caused more trouble than it solved - no more [Low Base Input] ;)

Update: 30 Jul, 2018 @ 1:13pm

Version 1.7.3:

- Added: a new option for always keeping a backup battery when docked is available in the config. This was inspired by [ATC]Snoman and is especially useful for fully automated, self docking drones.

Update: 25 Jul, 2018 @ 6:39am

Version 1.7.2:

- Fixed: Fixed a small bug in the subgrid detection.
- Changed: Subgrid search is now done more frequently.

Update: 8 Jul, 2018 @ 7:23am

Version 1.7.1:

- Added: cockpit and remote control detection. Whenever a cockpit or remote control is used while being docked, the script will keep one battery as a backup (In/Out mode) in order to be ready for undocking. When the user exits, the script will now charge all batteries and doesn't keep one backup battery all the time.
- Added: full subgrid support. The script is now able to find blocks on all rotor or piston connected grids of the ship. So any reactor, solar panel, light, tank or battery on such a subgrid will now be detected and used as well instead of only using the blocks of the programmable block's grid before.
- Changed: LCDs are now defined by keyword. The default keyword is: "!ShipRefuel". Add this to the LCD's name in order to show the script's informations there.
- Removed: removed the option to disable backup batteries because this is now automatically done and obsolete.

Update: 10 Jun, 2018 @ 6:07am

Version 1.7.0:

- Added: The backup battery can be disabled now. Use this at own risk because the programmable block could run out of power after disconnecting before it can activate the batteries again which causes your ship to potentially crash.
- Added: The batteries can be set to discharge when undocked now.
- Added: proper support for wide and corner LCDs.
- Changed: No recharge and discharge connectors are now defined by giving these connectors a specific keyword in their name rather than putting their in name into the script. By default these are: "[No Recharge]" and "[Discharge]". Also a ignore tag was added ("[Ignore]") that results in no change of the battery state when connecting.
- Changed: Emergency reactor that were turned on because of low battery stay on until a certain value is reached. By default they turn on at 10% of the max charge and turn off at 15% (configurable).
- Changed: The connect and disconnect events of the timer trigger were renamed to "dock and "undock".
- Internal: The docking time now gets saved to be restored on recompile or world load.

Update: 25 Apr, 2018 @ 5:38pm

Version 1.6.1:

- Added: two new options for emergency reactors: 'activateOnDamagedBatteries' and 'activateOnNoBatteries'. These options are active by default and will activate your reactors if any battery is damaged or no batteries are present on your grid anymore.
- Changed: light control now has an adjustable threshold and the monitored panels for light detection can now be specified (as a group).
- Fixed: the LCD will no longer show a message that reactors are activated if there are none on the grid.
- Internal: adjusted the script timings.

Update: 2 Apr, 2018 @ 5:33am

Version 1.6.0:

- Added: Adjustable LCD contents. Every LCD you specify in the config can now show different stats that were all packed into one LCD before. Just edit the custom data of the LCD and choose your contents. The font size is now gotten directly from the LCD's settings.
- Added: Terminal statistics. The script now also shows informations about the current efficiency of solar panels and reactors directly in the name of the block. The statistics of batteries and tanks were moved to the new terminal statistic heading in the config.
- Changed: Timer blocks with a delay of exactly one second are now executed with the action "Trigger Now".
- Changed: The battery balancing (backup battery shuffling) when charging is now delayed to every 10 seconds instead of 3.
- Changed: When connected to a "no recharge connector", all batteries but one backup battery are now turned off.
- Changed: Rearranged the config und fixed some spelling mistakes.

Update: 1 Mar, 2018 @ 2:46am

Version 1.5.0:

- Added: you can now declare specific connectors as "noRechargeConnectors" or "dischargeConnectors". This is especially helpful if you don't want your ship to steal the energy of a carrier ship or a small platform. Also this makes power transfer ships possible (discharge at a specific connector and recharge at another one).
- Added: trigger timers at specific events. It is now possible to trigger timer blocks at specific events like "connect", "disconnect", a battery fill level like "25%" or a docking time like "5:30". This opens up a whole lot of new possibilities and interaction with other scripts (like autopilots). For example: if a ship is docked and the batteries are fully charged, trigger a timer block that undocks and flies (via autopilot) to another station.
- Added: linebreaks on the LCD panel if the text gets too long
- Fixed: too fast scrolling text when docked

Update: 4 Feb, 2018 @ 1:35pm

Version 1.4.2:

- Changed: Backup batteries are back. Due to tick rate lag and other circumstances, the script wasn't always able to reenable the batteries after disconnecting every time. Now one battery is always in In/Out mode (Backup) to ensure, that the programmable block has enough juice to do its job.

Update: 22 Jan, 2018 @ 12:22pm

Version 1.4.1:

- Added: new LCD option 'powertime'. If showPowerTime is enabled in the config section, the script will now show a time, when your batteries run out of power or are fully recharged based on the current input/output.
- Changed: the LCD option showConnectionStatus now shows a time for how long the ship is docked or undocked.
- Changed: by default, the script now searches for an LCD named 'LCD Ship Refuel' to show its information.
- Changed: the script will now only charge all batteries if there is enough power to charge them all at once. If there is not enough power, batteries are set to 'Waiting'. Also the script now aims for an equal power distribution and charges batteries with the lowest charge with a higher priority until they reach the charge of the other batteries.
- Changed: due to a changed script timing, it doesn't require any backup batteries anymore. This means, that the script now also works for ships with only one battery.
- Changed: the script thumbnail is now updated to the new script name.