Space Engineers

Space Engineers

Isy's Ship Refueler
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Update: 9 Mar, 2021 @ 2:14pm

Version 1.9.5:

- Fixed: The fontsize and padding settings on block LCDs won't get reset on world load anymore.
- Fixed: Base drain protection was made less sensible about the base's current power situation.
- Fixed: A missing value for the ISR-main LCD was added.

Update: 14 Feb, 2021 @ 2:28pm

Version 1.9.4:

- Added: A toggle for the base drain protection was added (active by default).
- Changed: Removed the '!' in front of all LCD keywords because it was very hard to distinguish it from the capital I. Your old panels don't need to be changed!
- Changed: The station detection was improved. The script will now also detect, if it's connected via rotor or piston to a stationary grid in order to prevent issues.
- Fixed: All LCD functions can now handle rotated displays properly.

Update: 5 Jun, 2019 @ 11:29am

Version 1.9.3:

- Fixed: The tank group feature now works correctly (thanks @Demon2236 for finding this issue!).
- Changed: Tanks that are refilled now stay in stockpile mode while docked to ensure, that they don't get drained anymore.
- Changed: A group of solar panels (for light management) is now defined exactly like battery or tank groups.

Update: 30 May, 2019 @ 2:51am

Version 1.9.2:

- Fixed: The script now properly finds reactors again. Sorry, that was a derp on my side.
- Changed: The script will no longer run on stations because this always lead to unexpected behavior as it's intended for ships.

Update: 30 May, 2019 @ 2:42am

- discarded -

Update: 26 May, 2019 @ 9:32am

Version 1.9.1:

- Added: Commandline arguments. Every boolean of the script (values that can be true or false), can now be toggled without editing the script. Just run the script with an argument to toggle. The syntax is: 'argument on|off|toggle' for example: 'dischargeWhenUndocked on' or 'enableEmergencyPower toggle'. A full list of arguments can be found in the guide.
- Changed: The batteries now stay in recharge mode, when they are full.
- Internal: Some optimizations

Update: 22 May, 2019 @ 3:01pm

Corrected some typos.. No version increase

Update: 21 May, 2019 @ 2:28pm

Version 1.9.0:

- Added: Support for the new LCD panels on many different blocks, like cockpits, programmable blocks and so on. Just tag the block, you want to show the information on, with your wanted keyword, like '!ISR-main' and the script will automatically assign the first free LCD with your screen and set everything up for you in the custom data. The tag will then be replaced with the new generic [IsyLCD] tag. This also work together with other scripts like MMaster's Automatic LCDs 2!
- Added: The default font and font size for new LCD screens can now be set in the script config.
- Added: All LCDs now have the option to hide their heading and deactivate scrolling in their custom data.
- Added: Groups for tanks. You can now specify, which tanks you want to refill when docking.
- Added: Option to set, whether you want to use reactors, hydrogen engines or both for emergency power.
- Added: Low power protection for the grid you're connected to (stops charging if not enough power is available).

Update: 8 Apr, 2019 @ 3:41pm

Version 1.8.2:

- Changed: Adjusted the LCD screens to the newest API changes.

Update: 9 Mar, 2019 @ 7:35am

Version 1.8.1:

- Added: Hydrogen engines as a emergency power device.
- Added: Ability to hide the heading for small Lcds.
- Changed: Made the script compatible with the survival mode by adapting the new battery charge modes.
- Changed: Emergency reactor funcionality was renamed to emergency power because it now supports hydrogen engines as well.
- Internal: Changed the script timing and implemented the lcd handling of my other scripts.