The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Ser Junkan
Showing 1-10 of 14 entries
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Update: 8 Oct, 2017 @ 1:16pm

  • Fixed pickup collision in co-op mode.

Update: 25 Sep, 2017 @ 10:50am

  • Changed a pickup condition that might've been broken by other mods.

Update: 23 Sep, 2017 @ 10:53am

  • Properly implemented the console command via the MC_EXECUTE_CMD callback.
  • Removed RNG() constructor that was called every time familiars were checked.

Update: 17 Sep, 2017 @ 5:18am

  • The MC_PRE_PICKUP_COLLISION callback is no longer used to avoid incompatibility with other mods that use it.

Update: 14 Sep, 2017 @ 7:16am

  • Fixed the familiar targeting charmed and friendly enemies.
  • Fixed the sad animation playing incorrectly when multiple pedestals were destroyed.

Update: 10 Sep, 2017 @ 10:18am

  • Fixed the familiar attacking enemies when they're invulnerable, e.g. hosts and cod worms.

Update: 10 Sep, 2017 @ 7:43am

  • Made the drop and spawn rates 100% by default and added persistent "g junkalot on" and "g junkalot off" console commands.
  • Added a proper interaction with the Box of Friends, making each activation temporarily increase the familiar's level.
  • Item pedestals can no longer be destroyed by troll bombs.
  • The player character will now be sad when item pedestals are destroyed without dropping anything.
  • If the player gets the familiar by picking up junk, the Ser Junkan item will no longer appear on pedestals.
  • Multiple familiars will now be spawned if the player duplicates the Ser Junkan item.
  • BFFS no longer increases the familiar's size to avoid distorting the sprite or making it too big.
  • Improved the familiar's pathfinding and target selection.

Update: 14 Aug, 2017 @ 9:37am

  • Fixed missing collision damage multiplier when the player has multiple Ser Junkan items.
  • Added an increased chance of spawning the familiar as Lilith.
  • Added an increased chance of spawning the familiar when holding Box of Friends.

Update: 4 Apr, 2017 @ 4:45am

  • Minor code change so that sound effects are played via SFXManager instead of an NPC dummy.

Update: 20 Feb, 2017 @ 3:22am

  • Fixed a crash when a co-op baby was spawned, which was caused by an ENTITY_NULL dummy used to play sounds.