Turok
Gazerbeams House
Showing 1-5 of 5 entries
Update: 22 Apr, 2019 @ 4:24pm

Updated project - will be final for now, updated the pulse rifle transition area. There's 7 or 8 backpacks now, in case you fall into abyss, unflagged the warps as solid - doh - there's enuff ammo now to lead the fight into world war 3. Too many guns - like borderlands :o

gl hf

Update: 20 Apr, 2019 @ 5:53pm

So I just updated the file again with the doors updated near the assault rifle and moved/adjusted the statue that holds the pulse rifle so player can see it and scratch head. Changed the pillar mesh in 2nd secret area. Added a death pit too (untested). I came across a NPC that spawned and stood motionless. Will check that out for next update.

Update: 20 Apr, 2019 @ 10:57am

There was a bad vertex somewhere it shouldn't be. The game update caught it I guess.

So I generally fixed some minor issues like the sides of the pond inside the first main temple - were flagged as water and causing player to swim underwater and change whatever weapon that was equipped to the knife. I moved the minigun from the top of waterfall and put Ultra health there instead, added a ladder there to make that obvious. Extended an area to place the minigun in plain sight. Changed the lava pit inside cavern to register appropriate damage instead of insta-kill. Added many purple life-force pickups to the pillars in deathpit jump across area. Extended the bottom of pillars there also for better visual when plunging to abyss. Added much new ammo pickups.

The biggest change to the map is addition of the pulse rifle. Added little cliff side secret area that leads to the pulse rifle above. I'll update the area a bit more with enemies and monsters, and plants. I'm working on some door movers that lock certain areas until player has achieved a certain goal (pickup) in some areas.

Update: 18 Feb, 2017 @ 8:28am

Updated project

Update: 12 Feb, 2017 @ 10:28pm

New project