This War of Mine

This War of Mine

Survival: First Chapter
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Update: 25 Feb, 2017 @ 1:59am

v1.1 Release; First major update fixing most known bugs and adding flexibility for future updates
Both scenarios fully balanced and confirmed working

- New help bubble, more informative about set locations
- Water and food crisis during winter/outbreak (new scenarios only)
- Better temperature curve for both new scenarios
- Minor tweaks to shelter attacks and events

- Helpers now give less rewards (needed for new scenario)
- Changed heater limit, now need to be upgraded first before being able to make another

- Fixed kids getting depressed over minor injury (game bug)
- Fixed a bug with kids joining when you only have one adult in shelter (children don't count as a true dweller, explains why they joined very early in Marko and Iskra&Christo scenarios)

*Changes affecting all scenarios in bold

Update: 16 Feb, 2017 @ 8:11am

v1.0 Release; Survival: First Chapter is born

16/02 -

  • Testing complete; minor tweaks to late game, radio and events
  • Children give less comfort to others (can have more than one and bonus is cumulative)

09/02 -
  • Fixed typo in Christo&Iskra's introduction
  • Fixed alternate recruit event, now happens AFTER Christo&Iskra, so they don't overlap

08/02 -
  • Small mod to make heating less efficient, and by extension, winter harsher
  • Locations are blocked before and after an outbreak (more conflict results in more bandits)
  • Fixed "Sniper Junction" , event was not triggering properly
  • Fixed trader's inventory, cigs were 10 times pricier

07/02 -
  • Tuned down "old photo" effect in-game, too distracting
  • Cleaned up some more portraits (Christo, Lydia, Sergei and Ivano)
  • Added chinese/japanese/korean support
  • Intros for 'Survival' scenarios now support all languages

06/02 -
  • Daily points re-adjusted (6th dweller now at day 18-30, trader every 7-14 days)
  • Changed high-grade meds recipe again, now need 3 herbs and 4 meds ingredients

05/02 -
  • 'Endless mode' with ever increasing difficulty
  • Limited the heater to one per shelter, to balance temp° more easily

04/02 -
  • Re-made Liam's story portrait with better "window" effect
  • Better mod image, with a title so it stands out a bit more
  • Added back Julian(Pavle), with his own story picture
  • Edited some of the new portraits (Liam, Damian, Julian and Arica)
  • Also, random male#8 in custom scenarios, I just love his portrait
  • Always have at least one new location by default, and a 4/5 chance to have the port
  • Templates for an endless mode, with ever increasing difficulty

03/02 -
  • Figured out how event priority works and this daily points thing
  • Franko now has less priority over other events (gains less "points" each day)
  • Changes to Franko's inventory to make him a bit more useful (still a lot less than before, as it should be)
  • Added "Survival mode" checkbox to the selection screen
  • Moved Anniversary's new locations, they are now used like any others
  • Exact loot no longer shown when scavenging (percentage still here)
  • Visitors come one hour earlier than usual

02/02 -
  • Added back "Marko solo", "Roman, Katia" replaced instead
  • New selection screen with the new characters (Liam, Damian, Julian and Dimitr)
  • Fixed children dependencies, can't get overrun anymore

01/02 -
  • Bug checked every file modified by this mod until now
  • Fixed events not triggering (note to self: events can't happen on day 1)
  • Pushed back some events so they don't overlap recruit events in the first weeks
  • Changed event priority order, trader come less often across all scenarios
  • Fixed trading exploit with the garage trader (was buying wood twice the normal rate because of winter)
  • Added alternate events for those without "The Littles Ones DLC"

   ----------------------------------------------------------------------------------------------------------------------------

v0.8 Initial Release; Pushed back because of major bug preventing from getting new dwellers


31/01 -
  • Lowered color resolution to make the mod bandwidth-friendly
  • Extracted all unused portraits for further use
  • Replaced most custom portraits by alternates ones not used by the game
  • Added Damian, now replacing Bruno as a "new" dweller
  • Edited Damian's bio, the "Damian's cuisine"
  • Crafting high grade meds requires more med ingredients
  • Single cooked meal requires less water (Bruno still need 3, same as before)
  • Fine-tuned radio with events matching the new scenario
  • Edited winter temperatures again (more realistic temperature curve)
  • Locked scenario for now (you are stuck with 3 characters)

30/01 -
  • Added fail-safe for shelter attacks to happen
  • Added hidden debug scenario for testing purposes
  • Edited game intro/endings to match the new names
  • Added russian support (Liam <> ????)
  • eEdited Christo&Iskra intro speech, now talking about cold(english only)

29/01 -
  • Tweaked when each location is available
  • Locked more locations during winter/outbreak
  • Fixed radio, now working in the new scenario
  • More time before you can get the new boat ending
  • Old town guy can be killed without being counted as murder (not working)

28/01 -
  • Dweller cap increased to 6 (was 4), tested up to 14
  • Removed heater and replaced fuel by more wood in shelter
  • Lowered shelter attacks during winter
  • Day time slightly adjusted (scrapped feature)
  • Night time is 50% longer (not working)
  • Fixed warning timer to match new day/night length

27/01 -
  • Test scenario completed (Julian, Zlata, Emilia and Kalina)
  • New scenario based on Winter Start (e.g. Arica, Marin and Katia)

*Changes affecting all scenarios in bold