rFactor 2

rFactor 2

Stock Car Resurrection 1971-1972
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Update: 1 May, 2017 @ 1:16pm

Version 0.95

Graphics

  • Adjusted chrome levels of interior parts
  • Changed interior windshield texture and shader. Added subtle fake reflection
  • Added updated paint/liveries for 1971 #43, 1971 #99, and 1972 #21
  • Updated onboard cameras
  • Updated all assets to be DX11 compliant

Physics
  • Added weight
  • Adjusted tires for added weight
  • Added a heavy load tire for tracks like Bristol
  • Updated default setups and supported track list

Update: 1 Mar, 2017 @ 7:23pm

Version 0.90 changelog

A.I.

  • Improved a.i. logic and physics. Note that I said improved, not fixed. The a.i. should run much better than the last version, but I can’t guarantee it on every track. My hands are somewhat tied when it comes to the oval a.i. Until I start putting out my own tracks or start working with track builders there is not much more I can do.

Graphics
  • Fixed bug where sun light shined through roof onto roll bar pads.
  • Changed interior windshield texture and shader. Removed light blue hue.


Physics
  • Fixed bug where only part of the default oval setup was getting loaded. This should make default oval setups much looser/over steer more on corner exit.
  • Changed the way oval tires build heat. This should make it easier to keep tire temps under control on ovals where the tire gets very little time to cool.
  • Reworked engine file to be more accurate. Slightly more power but with a more natural throttle response.

Sounds
  • Changed interior engine sounds.

Update: 18 Feb, 2017 @ 12:56pm

Version 0.75 Open BETA. First public release.