Tabletop Simulator

Tabletop Simulator

A Distant Plain (2020 UPDATE 2)
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Update: 17 Apr, 2020 @ 1:06pm

Corrected Herat starting pieces in Short Scenario

Update: 12 Apr, 2020 @ 2:22pm

Fixed bug with Resources issued on chat.
Added Control Update pause during redeploy.

Update: 1 Mar, 2020 @ 6:08pm

LOC now shows Econ value and sabotaged status

Update: 1 Mar, 2020 @ 5:50pm

Pesky bugfix relating to initial card drawing. Sorry if this affected you!

Update: 1 Mar, 2020 @ 5:06pm

UPDATED v2.5 - Propaganda Track Tooltips and Automation
- Resource and Reset Phases are fully automated (Except discarding any Momentum cards you've got around). No more adding up LOCs and bases, no more triaging of casualties or removing those pesky Terror and Sabotage markers!
- Added tooltips for propaganda steps to avoid trips to the manual
- LOCs now describe the units inside them

Update: 29 Feb, 2020 @ 6:19pm

- Fixed a bunch of hyphenated event descriptions
- Removed some commented code adding unnecessary bytes

Update: 29 Feb, 2020 @ 6:18pm

Update: 29 Feb, 2020 @ 5:22pm

UPDATED v2 - Huge Scripting Overhaul!
- Scripted setup!
- Control is now calculated by counting the units inside the province/city, using complex zones!
- Score is also completely computed automatically and updates on the fly!
- 'Adjust & Next Card' button automates adjusting eligibility and advancing the cards
- Tooltips on all the event cards, giving you all the background info for deeper immersion
- Tooltips on all the tokens to keep you out of the manual and playing the game!
- And more!

Update: 15 Feb, 2020 @ 4:09am

Added important "shuffle each stack" step to instructions

Update: 15 Feb, 2020 @ 4:03am

Improved splitter instructions with reference to scenarios