Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Update: 12 Apr, 2023 @ 10:00am

Adds Brazilian Portuguese Translation, contributor @rzucareli

Update: 12 Apr, 2023 @ 9:07am

Fixes .modinfo file that had incorrect file names, thanks @TheDutchman69 from Steam Workshop for catching this

Update: 18 Mar, 2023 @ 5:53am

Added nil checks to fix an error with new update

Update: 12 Apr, 2021 @ 1:43pm

- Settings panel added. Auto apply settings for builder and scout. Added one extra setting to apply scout lens to all military units (disabled by default). Two settings for builder to disable "nothing to do" and "dangerous" plot highlighting.
- Updated resource panel to show resource counts the player owns w.r.t. global discovered plots. Resource panel selection now is saved across turns and saves. The resource category checkbox now deselects rather than hides their respective resources.
- City Overlap lens now changes 1-8 color range dynamically to the maximum number of cities overlapped. So if the range 9 is selected, and 15 cities are discovered to overlap, then the range will be 7-15.
- Multiple builder lens fixes. Volcano won't be recommended as a ski resort. Seaside resort won't be recommended on top of an existing seaside resort.

Update: 3 Feb, 2021 @ 10:48pm

Bug fixes with Builder Lens.
Linux should be compatible now (hopefully).

Next update will include a settings panel to customize the lenses directly from in-game UI. It's a major update so I have reserved that for next time.

Update: 23 May, 2020 @ 9:02am

Fix for modal panels (like Resource and City Overlap) that got broken by last release

Update: 23 May, 2020 @ 4:38am

Frontier Pass Update:
Fix for Maya in Settler Lens

Update: 18 Jan, 2020 @ 2:19pm

Long time coming, but I fixed the issues with Builder lens in hotseat mode.

Update: 22 Sep, 2019 @ 10:40am

Minor bug fix to scout lens.

Update: 20 Sep, 2019 @ 11:40am

Fixes for September 2019 patch