Arma 3
WarCorps / Development discontinued
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Update: 30 Jun, 2018 @ 2:32am

Update: 24 Jun, 2018 @ 1:56am

Update: 16 Jun, 2018 @ 5:16am

It is corrected mistakes with installation of a small woodlog wall and CNB wall with an iron door.
On the server the traveling trader is added. He only will sell what players and for much bigger cost will get rid to him of. Sale and purchase happens when opening of a backpack at it by movement of the necessary subject. He can not take a part of objects - there will be a message. Goods in his backpack will remain week, then it alloys them somewhere.
There was a mission "Convoy". Can be both with one car, and with two. Routes at them big, get out accidentally and as a rule through all card. Unfortunately to adjust logic so plainly and it wasn't possible, they can sometimes stop and stand. In one of cars there is Loot and a landing so it will be hard to take him.
In zones of emission of free energy there was a Ghost - an unknown being who is very aggressive and dangerous. Can hide in houses and on trees.

Update: 31 May, 2018 @ 3:50am

Update: 19 May, 2018 @ 6:39am

The small wall from logs is added to designs. (Kit - "WC_LogWall_Half_Kit", construction - "WC_LogWall_half_Static")
The error in charges to a machete is corrected.
The effect after use of the pneumo-syringe is corrected.

Update: 13 May, 2018 @ 3:46am

Update: 4 May, 2018 @ 6:07am

Update: 17 Apr, 2018 @ 3:51am

The main fixes and changes relate to the game mechanics on the server and do not affect the buildings.

Update: 8 Apr, 2018 @ 3:08am

Fixed a lack of energy after the death of the player.
Fixed shadow in the cleaver.
Added the effect of gravitational impact on the captured base. (thanks Alias ​​for the scripts)
In the server part, the method for creating enemy bases has been changed. Now they can be created either manually or automatically. All is configured through the config.

Update: 25 Mar, 2018 @ 1:19am

Changed the structure of the mod, for the convenience of the following additions.
Fixed the lack of wall upgrades from logs.
Little changed the model of the army Djed.
If anyone has problems, then clean up or completely delete the mod folder and reinstall the new one.
Calling the fashion elements from other places also requires adjustments.
"core" >> "wc_core" - Here scripts and functions for the operation of the server and client parts of the mod
"extconstruction" >> "wc_extconstruction" - it contains all the constructions to be installed (walls, floors, etc.). This pbo is allowed to be used separately from the mod, copying in its own fashion and creating its own keys.
"modules" >> "wc_modules" -
here prefabricated modular structures (not yet working)