Arma 3
NIArms ACR-E Rifles
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Update: 18 Dec, 2024 @ 12:06am

1.56
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: 7 Mar, 2024 @ 3:59am

1.55
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- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable

Update: 25 May, 2023 @ 10:57pm

Reupload with the correct bisign. Not sure how that happened.

Update: 25 May, 2023 @ 1:17am

1.5
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- Re-integrated closure noises to gunshots
- Included PMAG and STANG-HD variants of all 6.8x43mm magazine loadings.
- added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new.

Update: 6 Nov, 2022 @ 8:11pm

1.4 Re-issue- Resigned on new Key

Update: 3 Sep, 2021 @ 2:24am

1.4
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- Implemented GripsSwitch functionality - All weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- ACR ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant

Update: 3 May, 2019 @ 1:18am

1.31
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HOTFIX - 5.56 ACRs no longer Take 6.8 magazines (Magazinewell inheritence issue)
HOTFIX - 5.56 ACRs recoil reduced

Update: 2 May, 2019 @ 7:47am

1.3
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- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- Implemented MagzineWells, Compatible with JAM
- Added GL Variants in 5.56 and 6.8
- Implemented RHS Grip support to ACRs
- Implemented Magazine Proxies

Update: 10 Jan, 2018 @ 7:58pm

1.2
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- hlc_30rnd_68x43_OTM corrected pretty much everywhere to reflect that this round is not in fact Open-Tipped Match bullets.
- Soundshader Volume Relevelling
- New Sounds by Navaro
- Weapon inventory icons now use New system
- All magazines displaynames reformatted
- Weapons use new Muzzleflashes.

Update: 26 Jul, 2017 @ 9:39pm

1.1
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- Support to magswitch function on all 5.56mm ACRs.
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.