Garry's Mod

Garry's Mod

Zombies Expansion
Showing 1-9 of 9 entries
Update: 14 May, 2017 @ 11:59am

New Content:
-XRay Zombie:
Abilities: Becomes invincible, untouchable and faster for a while, but can't attack in that period.
Costume: Blue lines when in "Laser" mode

-Paper Zombie:
Abilities: Deals bleeding damage.
Costume: Flattened profile

-Respawn Zombie:
Abilities: Respawns as a random zombie.
Costume: None

-Rainbow Zombie:
Abilities: Makes zombies behind him invincible.
Costume: Wears a radio on his head

-Lil' Pot Zombie:
Costume: Wears a pot on his head

-Lil' Can Zombie:
Costume: Wears a metal can on his head

-Tough Zombie:
Costume: None

-Tough Metal Crate Zombie:
Costume: Colored Crates on his head

-Tough Statue Zombie:
Costume: Wears a statue bust on his head.


Changes:
General:
-Changed informations and descriptions of some zombies.

Portals:
-Added new portal types (Crazy: Really Hard).
-Added a new pop up and dissapear animation for the portal
-Zombies now will have a PVZ2-like spawn animation.
-Zombies will have a brief period of no-ai when spawning.
-Zombies won't be able to die while spawning from portals (they do take damage, but they won't die)
-Removed Zombies rarity (every zombie can spawn at any time)

"I always was bugged from the fact that I used PVZ2's texture for the portal, but didn't make the zombie spawn like the game. Also, I got many heart attacks because rendering functions aren't my best. (goodly i was in windowed mode)"


Newspaper Zombie:
-Reduced the walk speed boost from 500 to 180
-Reduced the animation speed from 10 to 3.5

"The Newspaper Zombie when raged gave me always an heart attack, even if I knew that I broke his newspaper. With this, all deaths should be resolved."

Big Crate Zombie:
-Lil' Zombies when unleashed will have a short period of stun or disorentation.

"Like the Newspaper Zombie, this too gives heart attacks, so for stop that, I made a "short" stun to block them."

Ghost Zombie:
-Added respawn effect.

"The "popup from nowhere" bugged me so much. I fixed it."


Lil' Zombies:
-Increased size from 0.5 to 0.7

"The Lil' Zombies, compared to PVZ's Imp, there was a big difference: they were too tiny compared to Imps and other Zombies. They now should appear less baby-like."

EMP Zombie:
-Fixed bug where it would create errors when exploded.

Update: 19 Apr, 2017 @ 1:11pm

New Content:
-Police Zombie:
Abilities: Has armor and stuns when hits
Costume: Mask and stunstick
-Brick Zombie:
Abilities: Is really resistant and creates destroyable walls
Costume: Has a brick paint

Changes:
General:
-Changed informations and descriptions of some zombies.
-Zombies now have health and speed info. (like PVZ2)
-Armors (including newspapers and barriers) are now attached at the entity itself. (notable to the newspaper and barrier zombie)
-Fixed stupid bug where the armor would create errors when destroyed.

Gun Stealer Zombie:
-Fixed bug where Gun stealer zombie would create errors when removed without stealing a gun.

Bomb head Zombie:
-Fixed bug where the Bomb Head zombie wouldn't die by itself.

Dancer Zombie:
-Fixed bug where the Dancer zombie would spawn infinite zombies.

Update: 14 Apr, 2017 @ 6:48am

New Content:
-Gun stealer Zombie:
Abilities: Steals guns from his enemies (drop on removal or death)
Costume: Blue trash bin on the back
-Head Cannon Zombie:
Abilities: Shoots cannon balls from the head
Costume: Black cannon on the head
-EMP Zombie:
Abilities: Creates a stun explosion when attacks for the first time or dies
Costume: Technology on the back
-Bomb head Zombie:
Abilities: Runs really fast to then explode
Costume: Bomb on the head

Changes:
General:
-Changed informations and descriptions of some zombies.


Crawl Zombie:
-Can now climb walls.

"Inspired from an idea of a fan of mine, I added a new ability for a normal zombie."

Rocket Zombie:
-Changed startup and blast sounds
-Reduced startup time from 3.5 seconds to 2.5 seconds (to fit the new sound)
-Now he explodes when the rocket touches something, including ceilings.

"I saw how the rocket zombie was that bad, so I gave him new sounds (so I also fix the infinite rocket sound) and I added new bits of code to make it better. Now he doesn't clip in the ground to explode."

Plasma Shield Zombie:
-Reduced shield scale from 3 to 2
-Doesn't push stuff anymore
-Doesn't collide with anything except bullets. (bug, need to fix)

"I'm finding a fix for the last one. The others are just because it was a bit too bad, like "SUPER GIANT SHIELD THAT PUSHES STUFF" and so I changed it."

Update: 2 Apr, 2017 @ 8:28am

Dictionary:
-Armor items = Wearable items (buckets, pots, etc...; Newspapers, pogos and barriers don't count.)


New Content:
-Added Ghost Zombie:
Abilities: Respawns once with more health
Costume: Transparent Pink when it's his second life
-Added Robber Zombie:
Abilities: Catches enemies and throws them in air
Costume: Mini helicopter on his back

Changes:
General:
-Reworked Armor: now they don't count as health anymore. Now they have their own value. (This is a fix for fire damage and for something coming... still powerful, they die easily due to it!)

"I discovered that fire would reset the health of the zombie if it was higher than 50, so I separated armor from health. Also, it's for something... PVZ related. It affects the zombie that eats it."

-Armor items now break and fall like PVZ.
-Fixed bug where armor items would cause errors when doing map cleanup.
-Child zombies now get statuses from the parent when spawned.

Invisible Zombie:
-Now is totally invisible and not semi transparent.
-Increased forward speed boost from 200 to 350.
-Decreased attack speed boost from 2 to 1.4.

"The invisible zombie wasn't that powerful, in fact, it was really easy to avoid. With the increased speed, now can attack the player when the player is running, but still, he will stop moving when attacking. The attack speed was also decreased during developement to make the player able to avoid his attacks when he became visible again."


Digger Zombie:
-Rewritten from scratch: Goes underground to then magically appear behind his enemy.

"The Digger Zombie was always something that I tried to fix and change every update, but then I remade it from scratch. It's fast digging abilities are removed, now it appears behind his enemy, from the ground."

Rocket Zombie:
-Fixed bug when he didn't have any enemy after his launch.

Update: 13 Mar, 2017 @ 12:54pm

New Content:
-Added Heal Zombie:
Abilities: Heals other zombies

-Added Dancer Zombie (older one changed name):
Abilities: Summons 4 zombies
Costume: Wears an afro

Changes:
General:
-Fixed bug that made problems with TFA's attachments.
-Remade descriptions (+ bad puns eheh) of every zombie.

Dancer Zombie (old):
-Changed name into "Flamenco Zombie".

Car Zombie:
-Added 3 new variants.
-Now steers like a real car.

Disco Zombie:
-Fixed bug where he and nearby zombies would slide if they weren't walking.

Update: 11 Mar, 2017 @ 9:26am

New Content:
-Added Portals (music,cooking,work and videogames)

Changes:
General:
-Fixed bug that made problems with some weapon bases.

Digger Zombie:
-Fixed some bugs.
-Pushes more when it's popping out.

Summoner Zombie:
-Increased attack delay from 5.5 to 7.5.
-Reduced maximum zombies spawned from 30 to 10.



This music is Fantastic!

Update: 9 Mar, 2017 @ 12:23pm

Changes:

General:
-Default and armored zombies have the ability to move in water using floaties.
-Fixed "bug" of showing default zombies corpses instead of custom ones.

"I didn't want to create a zombie that can go on water, instead I made normal zombies go on water instead."


Lil' Zombies:
-Increased sound pitch.
-They now deal half of a normal zombie's damage.

"Increasing the pitch and reducing the damage was something that I forgot to do when I uploaded the mod, so now it's there."


Dupe Zombie:
-Reduced the maximum dupe's count from 35 to 10.

Grave Zombie:
-Reduced maximum gravestone spawn from 5 to 1.

Gravestones:
-Reduced rarity of flower pots and bucket zombies.
-Won't spawn zombies if there are 10 zombies or more.

Hook Zombie:
-Increased hook life time from .7 seconds to 1.3 seconds.

Acid Zombie:
-Fixed bug of creating errors when killing an NPC or a disconnected player.

Newspaper Zombie:
-Added Newspaper destruction sound. (hard to hear)

Fat Zombie:
-Changed ability to become bigger to becoming fatter.

Items:
-Fixed bug of newspaper not getting removed when catched from a zombie.

"For some strange reason the newspaper didn't got removed when the zombie picked it, creating a clone. This made the game way difficult since the newspaper won't dissapear."



"About the plants, I have the code for peashooter, catapult and other stuff, but I don't wanna recreate the models from the game, instead I will do them as machines."

Update: 7 Mar, 2017 @ 6:47am

Fixed bug with Melon Thrower after death

Update: 6 Mar, 2017 @ 7:57am