Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Update: 28 Apr, 2024 @ 7:48pm

- FIXED SPLITSCREEN CRASH
- New set of stats for fastest times with gameplay modifiers enabled (solo & co-op combined)
- Green Protobuffer revives now retain all perks
- Ballistic Knife revives now retain more perks:
-- PaP 1: 4 perks
-- PaP 2: 8 perks
-- PaP 3,4,5: All perks
- Increase ammo for Crossbow
- AFK Restroom signs are now glowing
- Fixed collision blockage when shooting at cores within the bossfight
- Fixed nuke effect not expanding consistently for everyone
- Added clearer sounds for ballistic knife EE
- Fixed Purple Protobuffer glitch with door across from Banana Colada (1 door now always open)

Update: 3 Feb, 2024 @ 8:01pm

- Fixed Gumball For All unlock bug
- For consistency, Purple GobbleGums now don't have to be manually activated to unlock Gumball For All
- Max dogs spawned per-player increased from 3 to 5 when playing in Horde Mode

Update: 2 Feb, 2024 @ 6:05pm

- New modifier: Gumball For All
- Improved starting weapon & points depending on which round is selected in Starting Round modifier
- Added "Max Perk Limit" as an alternate option for Perma-Perkaholic modifier (changed name to "Perks Modifier")
- Added all PaP levels (1-5) as options for Perma Crate Power (must be re-unlocked to use if you previously unlocked it)
- Purple Protobuffer now provides unlimited sprint, movement boost, and sprint-fire when equipped OR stowed
- Added visible AOE boundary lines to upgraded Protobuffer shots
- Increased ammo counts for all rocket & grenade launchers
- Save data will now be backed up to the Steam Cloud
- A popup will now show recent patch notes when starting the map after a new update

Update: 26 Jan, 2024 @ 3:52pm

- Added looping audio cue to hidden rabbit in Ballistic Knife EE
- Replaced wallbuy for R700 with Intervention
- Fixed left hand dual-wield ammo not refilling after max ammo
- Correct camo now shows when inserting weapon into PaP
- Removed 2 not useful GobbleGums from golden GobbleGum machine
- Slightly buffed ammo count for weapons:
-- Commando: base + PaP
-- Famas: base + PaP
-- ACR: PaP
-- STG44: base + PaP
-- MG42: PaP
-- RPD: base
-- Mustang & Sally

Update: 18 Jan, 2024 @ 9:45pm

- Fixed Ballistic EE reward PaP level & increased to lvl 2 for a better reward
- Changed Ballistic EE kill step to include any melee weapon
- Slightly increased chances for the custom GobbleGums

Update: 17 Jan, 2024 @ 6:18pm

- Free Ballistic Knife easter egg (rabbit)
- Bowie Ballistic Knife PaP level 5 now instant kills zombies at any round
- Removed some debris in South Cafeteria to improve map flow
- Slightly reduced ammo costs for weapons with PaP or Ammo Mods
- Remove multiplied grenades from PHD Flopper (performance reasons)
- Fixed Death Machine damage output at high rounds
- Added some Classified zombie models
- Added a cool new visual Nuke pickup effect
- Added a sparkle sound effect to shield parts

Added Supporter perks:
- Trollofduty007 - I
- Brisingr_Phoenix - I
- Levedrux - I
- Divinium115 - I
- syco - I, II
- Wade Arelius - I
- Joyz - I, II
- domino - I
- Shroomzy5000 - I
- Avatarmushi - I, II
- LeoZx23 - I
- SmokeyThePipe - I
- Peketzu - I, II

Update: 21 Jun, 2023 @ 2:55pm

- Heavily altered circle position choosing algorithm in Zombie Royale
-- Circle will now have way more variety on where it closes
- Red circle damage slightly increases depending on the current wave in Zombie Royale
- AFK Restroom can no longer be accessed during active collapses in Zombie Royale

Update: 20 Jun, 2023 @ 5:50pm

- Added Zombie Royale as a built-in alternative game mode
- Added 5 new modifiers exclusive to Zombie Royale
- Added new stats for Zombie Royale

Update: 12 May, 2023 @ 1:46pm

- Nuke sphere effect when completing a Protobuffer upgrade

Update: 14 Apr, 2023 @ 10:16am

- Reduce save data threads being used to potentially reduce crashing
- Slightly increased visibility during new teleport animation