Call of Duty: Black Ops III

Call of Duty: Black Ops III

DEAD HIGH
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Update: 9 Apr, 2023 @ 8:43pm

- New teleport animation!
- Adjust Main Courtyard debris
- Adjust North Library debris
- Adjust North Band Hall debris
- Remove 2 zombie spawners in Main Courtyard
- Fixed Panzers not spawning Under The Stadium
- Add AmmoMatic machine Under The Stadium
- Add AFK Restroom Under The Stadium
- Add visual indicator for elevator status
- Remove I'm Feelin Lucky (causes crash)
- Remove Unbearable during Mystery Box Mayhem
- Adjust GobbleGum weights in golden machines
- Fixed Ammo Mod levels stat tracking
- Fixed invisible 5G Screamers (for players w/ graphic content off)
- Fixed ATM stat tracking
- Create rolling backups for save file in case of save wipe
- Increase initial player load wait time 40sec -> 120sec

- Ray Gun: Slight damage increase, fix loud volume
- Mustang & Sally: Double ammo stock, slight damage increase
- Removed Ray Gun Mk 2
- Added Thompson SMG
- Replaced MG-08 with MG42
- Replaced Hauer with Trench Gun
- Reworked weapon models and/or sounds:
-- AN94
-- Galil
-- M16
-- STG44
-- AK74u
-- MP40

Verified Mods:
- Return to Das Herrenhaus - INTRO FIX
- Girls' Frontline: Black Ops III
- Hyperdimension Neptunia [Character Mod]

Update: 3 Apr, 2023 @ 4:58pm

- Remove some debris in North Cafeteria
- Can fire while sprinting with Purple Protobuffer
- Purple Protobuffer uses less ammo per charge shot
- Expand Purple & White Protobuffer spot search radius
- Fix White Protobuffer out-of-bounds teleport in Courtyard
- Give White Protobuffer small passive movement speed boost

Update: 2 Apr, 2023 @ 9:33pm

- Change file encryption method to better help with diagnosing & fixing save file issues
- Fix issue when a modifier should be enabled but isn't
- Add more error handling when reading/writing save file
- Removed restart button in co-op (wasn't working correctly)
- Tier 4 Ballistic knife brings back 8 perks instead of 6

Update: 31 Mar, 2023 @ 9:27pm

- Removed some electric FX on zombies to (hopefully) help with crashing & FPS issues
- Fixed Shield Built stat

Update: 31 Mar, 2023 @ 2:37pm

- Fixed dumb save file issue

Update: 31 Mar, 2023 @ 1:41pm

- Purple Protobuffer now provides a passive movement speed buff while equipped
- Green Protobuffer now returns 3 random perks when reviving others
- Ballistic knife now returns perks on revive based on PAP level (1, 2, 4, 6, All)
--- Also if a player has green proto AND ballistic, they can combine both effects to restore more perks
- Increase Treasure Hunt rewards to 3000
- Fix Lost N Found not showing & UI error
- Perks cannot be thrown-up after beating bossfight (fix for Electric Cherry breaking)
- Removed Unquenchable from GobbleGum machine after bossfight
- Fix out of bounds bug in south

Update: 30 Mar, 2023 @ 1:43am

CROSS-GAME STAT TRACKING:
- Ability to save player data across all Dead High games (no mod required)
- Behind-the-scenes stat tracking for 200+ custom stats
- Disable stats & modifiers mid-game when using commands/cheats
- See stats in pause menu
- Save file encryption & protection against using another player's save
-- Stats will be saved to a test file for 1-2 days to iron out bugs (update to follow)

NEW PRE-GAME MENU:
- Pre-game modifier selection screen, providing new game customization options
- Permanently unlockable modifiers with unique challenges
- Popup for save file disclosure (file path, workshop link to channel listing what's stored)
- Disable stats & modifiers for unverified mods (popup with workshop link to verified mods)
- See stats in pre-game menu
- Show active modifiers in-game on inventory screen

RESTART OPTIONS:
- Added a Restart button after the Game Over screen
- Restart button shows for host in co-op

- Show round number on inventory screen
- Runescape melee weapons no longer used as offhand melee

Update: 17 Mar, 2023 @ 7:44pm

- Fix: Crash to desktop after picking up specific Protobuffer canisters
- Fix: Insane Enhancement sometimes not showing correct camo or upgrading properly

Update: 7 Mar, 2023 @ 6:16pm

- Change Protobuffer charge-shot mode to toggle instead of hold
- Fix broken Protobuffer charge-shot mode when using toggle ADS controls
- Fix Mule Kick icon when Protobuffer is 3rd gun
- Fix issue where its possible to have multiple Protobuffer charge-shots alive at once

Update: 7 Mar, 2023 @ 1:12am

Protobuffer rework:
-- Full-auto primary fire
-- Can no longer ADS. Hold ADS to switch to "charge shot" mode. Let go of ADS to return to primary fire mode
-- More ammo in clip and stock. Charged shots now take 8 ammo
-- Larger hit detection radius for primary fire shots
-- No more kickback on primary fire
-- Damage adjustments to Panzers & final boss to compensate for rework

- Adjusted Gobblegum pricing (overall much cheaper, but prices now increase based on round number)
- Increase Marathon Pro rounds (2 -> 4)
- Filter out perk-related GobbleGums after finishing bossfight (Aftertaste, On the House, Soda Fountain, Perkaholic)
- Increase interact time for getting rid of perks (Hold F for 1 second)
- Banana Colada's slipping trail effect can now be toggled off (similar to Elemental Pop's toggle)
- 2 additional easter egg songs
- Easter egg song objects can no longer be activated while there is a song already playing
- Edited North Gym & Athletics zombie spawns
- Removed some debris in North Gym & Athletics
- Red & blue Protobuffer quest tables now provide more information to the player
- Adjusted blue Protobuffer quest steps
- All Protobuffer upgrade quest orbs now play a looping hint sound
- Clarified soul box hintstring
- Reduce AFK Restroom cooldown time (4 mins -> 2 mins)
- Wunderfizz machines now play correct ambient perk machine audio
- Bossfight cores now have controller aim assist
- Fixed occasional issue where upgraded Protobuffer ammo is incorrect on first pickup

- DEV: BL check