Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Eurekas
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Update: 14 Dec, 2023 @ 5:57am

Version 5.0.1
- Compatibility with CQUI-Lite.

Update: 17 Jun, 2021 @ 12:38pm

Version 5.0
- Updated for New Frontier Pass.
- Several minor tweaks and new boosts.
- Fixed an issue with "Train an Inquistor".
- Fixed an isse where boosts were visible in Civilopedia when in Shuffle Mode and tech/civic has not been revealed yet.

Update: 21 Mar, 2019 @ 7:32am

Version 4.0.1
- Changed LoadOrder for compatibility with the latest CQUI. Please note that REU will overwrite features that CQUI adds to the trees.

Update: 18 Mar, 2019 @ 8:34am

Version 4.0
- Added: New custom boosts "Pillage an improvement with a unit" and "Have a unit with x promotions".
- Added: 36 news boosts specific for Gathering Storm.
- Changed: Major changes to how randomization works. There is now a possibility to have random boosts but the same for the entire game. See RealEurekas_0_Setup.sql for instructions how to do that.
- Added: MultiPlayer support. All math.random calls removed from UI scripts. Use Option A as a randomization method.

Update: 20 Feb, 2019 @ 4:10pm

Version 3.0
- Updated for Gathering Storm.
- Works with Better Tech Tree mod.
- Fixed: Boosts have default game value e.g. 50% for vanilla and 40% for R&F and GS.

Please note that all new techs and civics from GS have only 1 boost now (the default one). I will add more once I get more familiar with the new features of GS.

Update: 8 Dec, 2018 @ 4:38pm

Version 2.7
- Added: CQUI compatible.
- Changed: Minor tuning for several boosts.

Update: 10 May, 2018 @ 1:04pm

Version 2.6
- Updated for Spring 2018 Patch.

Update: 6 Apr, 2018 @ 8:29am

Version 2.5
- Added: ToolTip in the boost popup with info about the event that triggered the boost.
- Added: 27 boosts "build a specific wonder".
- Added: 9 boosts "establish a specific government".
- Added: 13 boosts "have x great works of the specific type".
- Added: 5 boosts "have x followers of your religion".
- Added: 13 boosts "complete a project".
- Added: 3 boost "have x nuclear devices".
- Changed: Research Agreement boosts are changed into Alliance boosts when using Rise & Fall.
- Changed: Internal technical change that allows for a variable number of possible boosts assigned to one tech/civic.
- Fixed: Removed Radio boost "have an aluminum mine" as one not possible to get.

Update: 22 Feb, 2018 @ 11:27am

Version 2.4
- New boosts: Meet a specific category City-State, Be a Suzerain of a specific category City-State, Be a Suzerain of X City-States.
- Train Unit reworked as a custom boost, so the initial settler will no longer trigger "train a Settler" boost.
- Settle Capital on a Coast changed into custom boost, so it will not trigger after reloading for a different tech/civic.

Update: 13 Feb, 2018 @ 3:39pm

Version 2.3.1
- Changed: triggered boosts are always displayed.