Arma 3
[DEV] CUP Weapons
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Update: 20 Jul, 2017 @ 5:33pm

Version r514 (21|Jul|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added pods for Superhind

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Update: 13 Jul, 2017 @ 5:47pm

Version r513 (14|Jul|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added dynamic m230 chaingun
* CUP_Weapons_DynamicLoadout - Added gau19 pylon version
* CUP_Weapons_DynamicLoadout - Added m134 pylon version
* CUP_Weapons_DynamicLoadout - Added S5 Pod

FIXED:
* CUP_Weapons_DynamicLoadout - Fixed wrong data files for m230

IMPROVED:
* CUP_Weapons_DynamicLoadout - Added proper mounting to Vikr Rack
* CUP_Weapons_DynamicLoadout - Replaced S8 pod with KA-52 version because pretty!

REMOVED:
* CUP_Weapons_DynamicLoadout - Added: S5 UB32 and UB16 pods

OTHER:
* CUP_Weapons_DynamicLoadout - & Split S8 pods into variants for Kamov and other helos

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Update: 6 Jul, 2017 @ 5:36pm

Version r507 (07|Jul|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added dynamic 20 Rnd S8 pod
* CUP_Weapons_DynamicLoadout - Added dynamic 6x Vikhr rack
* CUP_Weapons_DynamicLoadout - Added dynamic Twin Igla pod

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Update: 29 Jun, 2017 @ 5:46pm

Version r505 (30|Jun|2017)

OTHER:
* mod.cpp - & Changelog and mod.cpp for 1.9.1 release

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Update: 25 Jun, 2017 @ 8:16am

Version r504 (25|Jun|2017)

FIXED:
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod

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Update: 22 Jun, 2017 @ 5:42pm

Version r503 (23|Jun|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod

IMPROVED:
* CUP_Weapons_DynamicLoadout - dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)

OTHER:
* CUP_Weapons_DynamicLoadout - & added files I stupidly forgot to add

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Update: 18 Jun, 2017 @ 11:10am

Version r500 (18|Jun|2017)

ADDED:
* CUP_Weapons_M14 - Added an M14 variant with CCO

FIXED:
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire

IMPROVED:
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

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Update: 8 Jun, 2017 @ 5:28pm

Version r497 (09|Jun|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod

FIXED:
* CUP_Weapons_DynamicLoadout - Fixed typo in model.cfg that prevented quad Hellfire rack to properly animate
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore

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Update: 6 Jun, 2017 @ 9:23am

Version r497 (06|Jun|2017)

ADDED:
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod

FIXED:
* CUP_Weapons_DynamicLoadout - Fixed typo in model.cfg that prevented quad Hellfire rack to properly animate
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore

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Update: 25 May, 2017 @ 5:16pm

Version r492 (26|May|2017)

FIXED:
* CUP_Weapons_SCAR - retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - static artillery pieces can now be used with support modules, fixes T2045

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