Arma 3
[DEV] CUP Weapons
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Update: 27 Mar, 2017 @ 4:29pm

Version r470-r471 (28|Mar|2017)

FIXED:
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil

IMPROVED:
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope

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Update: 26 Mar, 2017 @ 2:47pm

Version r466-r469 (26|Mar|2017)

IMPROVED:
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m

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Update: 25 Mar, 2017 @ 12:19pm

(manual update) Another pbo was missing

Update: 23 Mar, 2017 @ 3:57pm

(manual update) Some pbo's was missing

Update: 19 Mar, 2017 @ 3:02pm

(manual update) CUP_Weapons_WeaponsCore.pbo was missing

Update: 19 Mar, 2017 @ 12:40pm

Version r405-r465 (23|Mar|2017)

ADDED:
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_StaticWeapons - Added
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.

FIXED:
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2

IMPROVED:
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_AA12,AK,AS50,AWM,Bizon,Colt1911,Compact,CZ750,CZ805,Duty,Evo,FNFAL,G36,Glock17,GrenadeLaunchers,Huntingrifle,Igla,Javelin,KSVK,L110,L129,L85,LeeEnfield,M1014,M107,M110,M136,M14,M14_DMR,M16,M24,M240,M249,M47,M60E4,M9,MAAWS,Makarov,Metis_AT_13,MicroUZI,Mk48,MP5,NLAW,PB_6P9,Phantom,PK,Revolver,RPG18,RPG7,SA58,SA61,Saiga12K,SCAR,Shield,SMAW,Stinger,Strela_2,SVD,UK59,VSS,XM8 - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249 - AI rate of fire with M249 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted , fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2

REMOVED:
* CUP_Weapons_AK,AS50,KSVK,L110,M107,M14_DMR,M24,M249,M60E4,Mk48 - removed more AGM/TMR/whatever deprecated parameters
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_L129,LeeEnfield,M110,PK - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

OTHER:
* CUP_Weapons_Ammunition - more AGM cleaning
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_G36,L110,M249,M60E4,SA58,SCAR,UK59 - TMR/AGM/CSE extermination pt 2
* CUP_Weapons_M249,M60E4 - Partly for consistency with the other MGs (PKM, M240, etc) and AI soldiers now fire in bursts with these instead of fast semi-auto
* CUP_Weapons_M249,M60E4 - Tweaked AI firing behavior with M249/M60, they shoot more
* CUP_Weapons_RPG7 - Really removed some obsolete files
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.

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Update: 19 Mar, 2017 @ 12:00pm