Team Fortress 2

Team Fortress 2

Rumble (Payload)
Showing 1-7 of 7 entries
Update: 2 Jul, 2017 @ 6:30am

- Brought in changes from the CP version, editing 2 maps at the same time is hard.
- Updated nav file

Update: 22 Jun, 2017 @ 8:46am

- Fixed fog not rendering correctly
- Brought in changes from CP-version
- Improved visual quality
- Tuned in thunder and rain system

Update: 26 Mar, 2017 @ 11:43am

- Remade side house interiors near last point. Now it has more space.
- Fixed blu team initially starting from same spawnpoint
- Fixed few textures not aligned properly
- Fixed one prop being non-solid
- Fixed waterfall effect being too high in the air
- Fixed minecart sound being off from the moving object
- Fixed payload cart sometimes not properly sliding backwards on rollback zone between B and C
- Fixed players dying on dropping into last pit - you can no longer get there untill the end
- Added door near B site to help blu push a bit easier to the point
- Added images for loading screen / chalkboard from the map
- Removed crate and adjusted ramp size near closing door at last area
- Renamed all the control points to have point letters
- Improved some clipping in the map
- Improved visual look of the pit with decals
- Improved lightning and thunder system in a map (You can actually see lightning strikes)
- Added proper navigation file for bots

Update: 23 Mar, 2017 @ 11:59am

- Added rain to the map
- Added thunder and lightnings too (yes, you can see lightnings in the sky!)
- Added new doorway between B and C uphill slowdown area
- Adjusted lighting all over the map
- Adjusted lighting in BLU base to more blue'ish
- Fixed window fading near last capture pit area
- Fixed few hovering bushes
- Continued detail and visual pass from cp-version

Update: 21 Mar, 2017 @ 11:53am

- Fixed several spots where you could stand, but you shouldn't be at
- Fixed dead end for a background mine cart
- Fixed console errors
- Detailed a shaft that ws lost in previous split from the cp-version
- Aligned some textures to to look better
- Adjusted lighting more in certain areas
- Adjusted some displacements painting and shape

Update: 20 Mar, 2017 @ 12:26pm

- Fixed being able to stand on some tree tops.
- Fixed timer awarding more time multiple times when cart rolled back to the point
- Fixed cap C cart rolling back behind the point
- Adjusted lighting on certain areas of the map
- Noclipped mine shaft mid entrace

Update: 19 Mar, 2017 @ 12:27pm

- Added to the workshop