Arma 3
Paddle Mod
Showing 1-9 of 9 entries
Update: 14 Mar, 2022 @ 10:46pm

Version 3.7
  • Bikey now included with download.

Update: 23 Aug, 2019 @ 8:04pm

Version 3.7
  • Various bug fixes
  • Revised language to accomodate change in waitUntil requirements

Update: 11 Sep, 2017 @ 8:37pm

Version 3.6
  • Removed isServer from a few scripts to help fix multiplayer functionality issues

Update: 20 Apr, 2017 @ 9:49am

VERSION 3.5
  • Added an "isServer" check to a few key scripts to avoid createVehicle firing on every machine in multiplayer environments. Please let me know if there are any negative issues with this fix or if the fix does not work.

Update: 8 Apr, 2017 @ 8:46am

Version 3.4
  • FIXED: Paddle to a Stop was stopping too suddenly
  • FIXED: Redundant check in Killswitch

  • CHANGED: Rubber_duck_base_F no longer modified - instead, children of that are modified to maintain more precise control over unintended functions in boats and mods that use Rubber_duck_base_F as a parent
    CLASSNAMES MODIFIED (insideSoundCoef, rudderForceCoef, enginePower, thrustDelay, waterLinearDamping)
    • "Rescue_duck_base_F"
    • "I_C_Boat_Transport_01_F"
    • "I_G_Boat_Transport_01_F"
    • "I_Boat_Transport_01_F"
    • "B_Boat_Transport_01_F"
    • "O_Boat_Transport_01_F"
    • "O_T_Boat_Transport_01_F"
  • CHANGED: All paddle moves now require the boat engine to be off (let me know if this is a problem)
  • TWEAKED: Spin boat left and right is a little more realistic now in terms of maintaining velocity
  • TWEAKED: Slide boat left and right can now be done at a max speed of +/- 3 kph instead of 2
  • TWEAKED: Vehicle check is faster

Update: 19 Mar, 2017 @ 6:23pm

CHANGELOG:
VERSION 3.0
ADDED: A shovel to all of the rubber boats
ADDED: Ability to bury the rubber boats (and dig them up with a shovel in your hands)
FIXED: Killswitch method changed so AI no longer jump out of boat when killswitch enabled
ADDED: Killswitch to many other boats
ADDED: Anchor for many other boats (rope length based on z height beneath boat) -- this actually stops your boat from drifting away
ADDED: Support for MkV SOC boat (paddling, killswitch, anchor)
FIXED: CBA Keys again
ADDED: My URL to config entry
CHANGED: mod.cpp to new method with mouseover effects in game
CHANGED: Converted Keys to new CBA Keys methodology
CHANGED: Only CRRC drivers can now throw ropes
ADDED: Preview pictures to plants and rope back in Eden Editor

VERSION 2.6
FIXED: Fixed a bug where you couldn’t drop the rope bag after using Arsenal in Zeus

VERSION 2.5
ADDED: You can now slide the boat left and right when stopped with two new keybindings
ADDED: You can now use the shortcut keys to shorten and lengthen the rope when holding the rope bag (shift arrows up and down)
FIXED: Fixed a strange Zeus compatibility issue where you couldn't pick up the bag after using the Virtual Arsenal

VERSION 2.1
ADDED: a new rope bag object via config item - in Objects (camping) in the editor
FIXED: Quad appearing on rope bag on dedicated server
FIXED: addAction to pick up rope bag not appearing on dedicated server
FIXED: You will now drop the rope bag if you get into a vehicle or die
FIXED: I removed the ability to pick up the rope bag when it's attached to another boat
FIXED: addAction not disappearing after rope bag is dropped automatically

VERSION 2.0

-ADDED: In-game key menu (config addons) – CBA is now required
-ADDED: Ability to throw and retrieve ropes
-ADDED: Ability to shorten or lengthen ropes
-ADDED: Ability to attach ropes to other boats
-ADDED: Ability to pick up and move ropes to drag boat
-ADDED: Camouflage your boat mini-game
-ADDED: Ability to move from driver seat to cargo seat and back
-ADDED: Speed limitation to paddling forward and backward (10 kph)
-FIXED: Tweaked water splashes sound levels
-FIXED: Tweaked water splashes sound to be different on different surfaces

VERSION 1.0:
-Initial release

Update: 19 Mar, 2017 @ 5:34pm

Update: 19 Mar, 2017 @ 3:59pm

Update: 19 Mar, 2017 @ 2:00pm

Initial Upload to STEAM Workshop