Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Building Upgrades
Showing 1-10 of 19 entries
< 1  2 >
Update: 29 Aug, 2019 @ 1:58pm

Version 4.1.3
- Fixed: Issue with Canada getting an extra production from tundra tiles.
- Fixed: Issue with Goddess of Festivals not granting culture.

Update: 18 Jul, 2019 @ 11:45am

Version 4.1.2
- Fixed: Stave Church Upgrade +3 Faith to Lumber Mills.

Update: 15 Jul, 2019 @ 5:50am

Version 4.1.1
- Changed: For balance purposes, defense buildings now provide +1 strength (was +2).

Update: 24 Jun, 2019 @ 5:48am

Version 4.1
- Updated for June 2019 Patch: Costs of building upgrades adjusted proportionally to the changes of the base building costs.
- Fixed: Defense building upgrades give 50 HP also for vanilla game and Rise & Fall.

Update: 6 Apr, 2019 @ 4:07pm

Version 4.0
- Added: Upgrades for GS buildings: Coal, Oil and Nuclear Power Plansts, Hydroelectric Dam, Marae, Thermal Bath and Grand Bazaar.
- Added: Unique upgrades will have the same illustration for a historic moment as the base building.
- Changed: Icons for Rise & Fall buildings re-created using original textures from the SDK.
- Changed: Many INSERT into INSERT OR REPLACE to improve compatibility with other mods.

Update: 18 Mar, 2019 @ 2:00pm

Version 3.3
- Fixed: Tsikhe Upgrade issue.
- Fixed: Loading error in a situation when Gathering Storm is enabled, but no Rise & Fall.

Update: 18 Feb, 2019 @ 12:14pm

Version 3.2
- Gathering Storm compatibility update. Please note that new buildings from Gathering Storm are not yet supported (will be added soon).
- Changed: Stadium and Airport upgrades give 5% tourism boost (was 10%).
- Fixed: Lighthouse and Seaport correctly handle Fisheries.

Gathering Storm changes.
- Removed Power Plant Upgrade as there is no more Power Plant.
- Defense buildings give twice more hit points.
- Factory Upgrade requires 1 Power, Tier3 Upgrades require 2 Power if their base building also requires Power.
- Upgrades to buildings that give Tourism during Rock Band concerts also give Tourism at 60% of the base building.

Update: 9 Dec, 2018 @ 12:36pm

Version 3.1
- Changed: Costs of almost all upgrades decreased by approx. 25% (balance - mid/late upgrades were a bit too expensive in comparison to gains from them).
- Changed: Yields from specific resources increased by +1 (balance - it was a rare combination to get a specific bulding and a resource). Changed: Water Mill, Market, Bank, Temple, Stave Church.
- Changed: Palace Upgrade - removed Culture, added Gold and +1 Loyalty with R&F.
- Changed: Monument gives +2 CS when fighting Barbs (was +3).
- Changed: Museums +2 gold from GWs (was +1).
- Changed: +1 more Tourism from Prasat and Zoo.
- Changed: Power Plane range increased to 9 (was 6).
- Fixed: A bug in Market and Bank that resulted in +2 gold given to almost all tiles in the city.
Savefile compatible.

Update: 1 Apr, 2018 @ 4:28am

Version 3.0.1 Hotfix
- Fixed: A bug that caused load problem if DLC Poland or DLC Macedon/Persia had been missing.

Update: 30 Mar, 2018 @ 4:54pm

Version 3.0
Major changes to many building upgrades. The goal was to make them more unique.
Examples.
- All resources and improvements are upgraded by a related to them building upgrade.
- Level 2 upgrades provide +1 Great Person point.
- Added combat-related effects to some building upgrades.
Please see the new mod description for details.