Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful
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Update: 10 Apr, 2017 @ 7:20pm

Added five new resources, improved by Resourceful fishing boats:


Salmon: Bonus resource which gives 1 production and 1 gold.

Algae: Bonus resource which adds 2 science.

Seashells: Bonus resource which gives 1 faith and 1 culture.

Coral: Luxury resource which adds 1 gold and 1 culture.

Caviar: Lucury resource which adds 3 gold.

Update: 7 Apr, 2017 @ 10:07am

Update: 6 Apr, 2017 @ 3:24pm

Update: 6 Apr, 2017 @ 3:15pm

-Added Eureka boosts for Masonry, The Wheel, Apprenticeship and Mass Production.

-Removed lapis from spawning on forests.

-Fixed some minor changes.


Added three new plantation resources:

-Berries: A bonus tundra resource which adds 2 food.

-Olives: A luxury resource which adds 2 culture and 1 gold.

-Poppies: A luxury resource which adds 1 culture and 2 gold.

Update: 28 Mar, 2017 @ 7:09pm

Update: 28 Mar, 2017 @ 6:25pm

Update: 28 Mar, 2017 @ 3:36pm

-Fixed improvement adjacencies.
-Fixed production district adjacency to the mine.
-Added harvesting of all resources.
-Yields adjusted.
-Maple changed into sugar maple.
-Changed icon background color to quartz and sugar maple.
-New icon for sugar maple.

Added new resource: Aloe: bonus resource for deserts.

Added new improvement: Plantation, for aloe and future plant-based resources.

Update: 24 Mar, 2017 @ 11:45am

Update: 24 Mar, 2017 @ 11:19am

-Removed resource spawning in marsh and oasis tiles.

-Quartz changed from luxury to bonus resource.

Update: 23 Mar, 2017 @ 2:27pm