Dungeon Painter Studio

Dungeon Painter Studio

Incendiarys Pokemon Set
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Update: 15 Jul, 2017 @ 5:45am

Added a few odds and ends from the original sheet.

Update: 8 Jul, 2017 @ 3:30pm

Added some requested rocks.

Update: 28 May, 2017 @ 5:33am

Buildings are here! This added almost all of the standalone buildings. Snow overlays for everything will be a separate update. Also, some of the building can be modular, and that needs to be improved upon.

Update: 1 Apr, 2017 @ 1:19pm

Added all the trees!

Snow overlays for them to come later.

Update: 1 Apr, 2017 @ 11:46am

Customized a texture to make merlons on the vertical castle walls.

Added in Cobble and Brick (and other stoney stuff) paths, I have now completed what I refer to as the "path" row on the original tileset.

I think next I'll be focusing on objects such as houses and trees.

Update: 31 Mar, 2017 @ 9:54pm

Added some paths, the snowy cliff, and a few more castle textures. The castle is still a little dorky, I can't seem to get the merlons to look right on vertical walls. I am also still contemplating moving some of the vast array of assets in the terrain folder into objects if they aren't modular, but haven't done so yet.

Update: 31 Mar, 2017 @ 6:33pm

Added some more castle textures, will probably move some of these to objects later, so be careful using them.

Also trying to help debug the workshop.

Update: 31 Mar, 2017 @ 2:24pm

Added castle tiles and path tiles. There's still more to add for the castle, don't worry. Castle is implemented a little weirdly due to restrictions in DPS, the things that are modular are in terrain, while things that are not are objects. There's a chance this changes like the bridge, but this seems like a pretty good system for me, although perhaps slightly inconvenient. Let me know if you have any suggestions of better ways to do this!

Update: 31 Mar, 2017 @ 11:03am

I added some more paths/grass. Some directories were changed *I'M SORRY* but as I was going through I cleaned up the file organization and directories were changed because of this. I changed my image scaling script to not use any interpolation, because the resulting images were blurred causing weird connections between some of the tiles. I personally prefer the calrity of none interpolation, but if anyone expresses a strong desire to go back to blurred images I can maybe do both or switch back if opinions are strong enough.

Update: 29 Mar, 2017 @ 8:01am

Updated the Cliff3J texture (had a slightly wrong offset), as well as two of the bridge textures which were wrongly sized. Although, I repeat, the bridge is currently implemented poorly for the way DPS handles things, so this *will* change format.