Garry's Mod

Garry's Mod

Deathrun Payday 1_1
Showing 1-4 of 4 entries
Update: 17 Apr, 2017 @ 10:07pm

-breakable floor autotraps have a different texture from their surrounding floors, meaning they should be more obvious where they are
-first trap, the tunnels, the floor in the chosen tunnels will break. I hope this will prevent people from walking into the same, triggered tunnel/door.
-second trap, dime platforms, when triggered, move down a bit more slowly. this makes it easier to jump to another one.
-third trap, spinning doors, spin just a little slower.
-fourth trap, explosives, has a smaller explosion slightly smaller explosion radius
-fifth trap, tazer room/shock room, the second door closes an extra .5 seconds later
-the last spinning blade trap that pulls you in, pulls weaker now
-fixed deloreon ending to where deaths can actually finish. (if they finish, they get teleported to "old" and get their guns, like intended)
-flying ending, the ceilings no longer kill you. Now it's a more possible race to the end.
-"old" secret, now can choose between the small room with buttons, and a mini course.
-spinning blade with dime on top on course 2, now kills if you are on it's floor
-added ending killer, if you dont finish the round 80 seconds after choosing an ending, everyone dies :^(
-quarter bhop platforms on course 2 raise back up much faster
-increased lighting of the world a bit once more
-loud ending buttons, glass moves even slower
-stealth ending, pressing the button does not instant kill those not in the middle anymore. (Damage over time instead)
-Minor texture tweaks for coin, dollar, gold, and skybox
-Added engine sound to police car :)

Update: 31 Mar, 2017 @ 10:59am

-changed police car trap to not explode, and instead the trap is in front of the police car as smoke/gas. Also moved two trap button locatiosn to more in center positions for their respective traps.

Update: 30 Mar, 2017 @ 11:03pm

-Fixed top left button on bhop trap not disablign the top right button
-Put player clips above ceilings of buildings
-Bhop platforms drop slower so you can semi bhop off of them
-Tazer trap now properly turns off after, and doors go up farther
-Police car trap should damage players, not tested
-Bulldozer trap has stairs and walls to make crushing possible
-Lowered the amount of spikes in the spike trap
-Course 2 Teleporter looks more liek a teleporter
-Put wall behind teleporter to prevent from teleporting to course 2 again
-Ambulance/Wolf trap platform is now a moving platform, which will essentially respawn after a couple seconds.
-Big coins on course 2 move down slower
-Spinning fan/blade before houston trap can now be passed when not pressed or if blades stopped across the path.
-BHOP ending now chooses between two bhop courses
-Stealth area now has 8x8 rooms instead of 12x12.
-Replaced stealth and deloreon secret music with my own composed music because I said so :^)
-Tweaked some textures on the broken road
-Increased push force form broken road fan.
-Coin platforms now make a "CACHING" sound when touched
-Implemented audio of bain reacting to players dying or finishing the map.
-Increased the brightness of the world lighting a tad
-Made the walls for the gold trap thicker so you cant go around the gold bar, thus evading the trap
-Made glass for the first crusher trap a nodraw texture, the reflection made it hard to see runners
-Put player clip above largest dollar stack after spike trap, to prevent player getting on top and skipping the dollar trap

Update: 28 Mar, 2017 @ 5:18pm

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