Stellaris

Stellaris

MegaStructures Placement (for 2.7.0)
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Update: 10 Apr, 2017 @ 1:20am

Build Dyson Spheres and Ring Worlds in systems with colonisable systems:
Works with both un-colonised and colonised systems
Ring Worlds demolish the planet completely (Don't expect any compensation if you use it on a good world)
Dyson Spheres freeze the planet, removing any colony present
there is no negative opinon if it is a non-colonised system, if it was then you will get a neg opinon bonus (like
purging pops)
Can't Do so in a Capital system, to do so move your Capital First (Can't have you "killing" the God-Emperor
before he gets his new throne can we?)
Ring Worlds won't freeze with Dyson Spheres nor do they affect Opinon, my lore is that they can Heat
themselves/ the Sphere transfers power

Current Issues:

-Your Purge Policy has no affect on whether you can do it in a colonised system or not (looking into fixing this)

-The Population of said worlds are supriseingly chill about their impending doom(looking into fixing this as well)

Update: 8 Apr, 2017 @ 5:14pm

Quick Fix to Science Nexus placement to stop you placing multiple or with a habitat over the same planet

Update: 8 Apr, 2017 @ 4:07pm

Added in ability to build multiple Megastructures per system

Current Issues:
-Dyson Sphere construction blocks Sensor Array and Ring world(as you need to select the sun to start building), Suggest you at least start them first before working on the Sphere

-Ring World still removes all planets from system, so if you want a Science Nexus in the system start it before finishing the Ring World Frame

-Initial Site for the Ring World/Dyson Sphere/Sensor Array are all on the same position, so they are in one another, visibly no issues since they are the exact same though may cause some issues selecting a specific one to work on.
Will likely leave as is for the time being to avoid other issues

Update: 8 Apr, 2017 @ 4:36am

Initial Upload