Stellaris

Stellaris

Novio Magnum 3
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Update: 8 Feb, 2018 @ 10:31am

- Added aditional modifiers to fix the bug with the traditions that gives unity bonuses and the bonuses from higher levels capital tiers.

Update: 7 Feb, 2018 @ 2:59pm

- Reduced the resources given by trade ships.

Update: 5 Feb, 2018 @ 12:10am

- Added missing localisations.

Update: 4 Feb, 2018 @ 3:10pm

- Changes to technologies.
- Introduces a new crisis event.
- Compatbility with AlphaMod and similar mods.

Update: 10 Jan, 2018 @ 9:30am

- Added an empty combat computer. Mainly to totally strip civilian stations.
- Added empty sensors to ships and stations.
- Readded the ship build cost reductions from the assembly yards as they feel a bit pointless now.
- Added localisation for new empty components.
- Added the flak batteries to unlock PD section templates.
- First implementation for humanoid ship models.
- Updated localisation for empty components.
- Replaced the frontier outpost model with the mining model for humanoid.
- Reused existing model for the missing humanoid ship sections.
- Added extra locators to the section entities for the resused humanoid assets.
- Calibrated the new locators.
- Fixed the composition of the carrier and titan sections.

Update: 8 Jan, 2018 @ 3:39pm

- Attempt 1 to improve the logo.

Update: 8 Jan, 2018 @ 1:37pm

- Removed the modified defines for the civilian ships for the AI.
- Restored the default planet modifiers for the AI building civilian ships.
- Increased the navy increase per pop modifier define.
- Removed the modified base naval capacity define.
- Removed modifier ship size budget factor define.
- Removed the modified transport size define now that Paradox has increased it in Vanilla.
- Removed modified abort mission limit define.

Update: 6 Jan, 2018 @ 2:37pm

- Redeveloped buildings.
- Redeveloped strike craft based on changes.
- Modified costs for both armor and shields based on update.
- Modified afterburners.
- Modified aux.
- Modified drives to be more in line with update.
- Modified reactors to be more expensive again.
- Modified the combat computers to have lower costs.
- Updated thrusters with lowered costs.
- Updated weapon components.
- Reduced costs for auras.
- Recalculated all weapon component values.
- Rechecked all defines.
- Modified ship behavior based on updates
- Added +100% weapon damage bonus to stations.
- Modified the base health of all the stations to be more in line with updated Vanilla.
- Modified health of trade ships.
- Modified spaceport modules based on updates.
- Removed modified static modifiers concerning difficulty.
- Updated war demands.
- Removed species traits.
- Updated ruler traits.
- Removed modified technology tier requirements.
- Removed modified repeatable techs now that they are fixed.
- Updated engineering technologies.
- Updated the other technologies.
- Removed modified fallen empire events.
- Updated auto building upgrade event script.
- Updated trade ship events.
- Updated GFX models.
- Updated localisation.
- Removed the planet edicts to add resource because they have been killed by Paradox.
- Multiple bug fixes all over.
- Reduced spaceport level bonuses.
- Increased section template costs.
- Removed some defines.
- Removed the station cost reduction modifiers.
- Reduced station and ship reactor costs.
- Removed several bonuses from the civilian stations.
- Doubled frontier outpost costs.
- Modified the unlock technologies for ship sizes.
- Added planet modifiers to the solar panel and solar farm spaceport modules.
- Removed the ship cost reduction from the engineering bay.
- Also added a planet modifier to the crew quarters and engineering bay.
- Added technology weight boosts to the combat computers based on ship unlocks.
- Had to add the station building costs reduction of 50% again to get the AI to build more of them.
- Reduced costs of utility components.
- Re enabled all the static modifiers that reduce the costs for building stations. Needed for the gameplay change.
- Doubled some of the spaceport level bonuses.
- Improved the balance of the buildings.
- Changed the station reduction to 50% for all stations.
- Fixes to transport ship size.
- Reduced the trade ships performance impact by increasing time needed to trade.

Update: 18 Jun, 2017 @ 5:15am

- Renamed the static modifiers file to support Continuous Difficulty.
- Reverted ancient missile and torpedo model entities back to the defaults. Fixes a graphics bug.

Update: 17 Jun, 2017 @ 9:54am

- Removed pirate country from the modified country types. Pirate wormhole stations will once again be OP.
- Reduced the Stellaris version.