Stellaris

Stellaris

Novio Magnum 3
113 Comments
Maschinenmensch 24 Jun, 2024 @ 8:01am 
Nice
lfpeyro 5 Apr, 2019 @ 2:52am 
How can I upgrade the spaceports? Research and mine stations have an upgrade icon but spaceport not.
Kataru 22 Aug, 2018 @ 5:32pm 
will there be a compatibility patch for the nsc legacy version? I want to be able to bring my flagship into battle
ScepraX  [author] 30 Mar, 2018 @ 11:09am 
Also created the Novio Magnum 4 collection which contains the mods that have been made for Stellaris v2.0 and were based on this one.
ScepraX  [author] 29 Mar, 2018 @ 2:13pm 
I've released Military Ships Extended ! It includes even more ship sizes that this mod does.

By the way: this mod will stay available for those that play 1.9.1
Mysterykeeper 29 Mar, 2018 @ 1:26pm 
can you update this mod plz i really liked it
ScepraX  [author] 26 Feb, 2018 @ 1:14am 
@Orbath: While I'm not going to directly update this mod, I am in the process of creating several new mods based on this one. It will take some time before I redevelop the extended ship types in a seperate mod.
Orbarth 25 Feb, 2018 @ 5:28pm 
Please update you mod, i love your ships !
ScepraX  [author] 23 Feb, 2018 @ 5:04am 
@Torto The Conqueror: Created the Automated Trade mod. Any feedback will be appreciated.
TortoTheConqueror 21 Feb, 2018 @ 3:32pm 
Cool!
ScepraX  [author] 21 Feb, 2018 @ 3:13pm 
@Torto The Conqueror: Yes. I'll probably release it within the next couple of days.
TortoTheConqueror 20 Feb, 2018 @ 5:03pm 
Can you make a seperate mod that only adds in the trade ships?
EdenStar03 10 Feb, 2018 @ 7:09pm 
does this have titans in it
ScepraX  [author] 4 Feb, 2018 @ 3:15pm 
Made the mod compatible with AlphaMod and other mods the adds new spaceport modules and/or buildings. Unless they overwrite the Vanilla ones.
henk 1 Feb, 2018 @ 10:35am 
If there would be a slew of compatibility patches I'd love this mod :)

Sadly, I can't use it together with some others =(
ShintoYakura 26 Jan, 2018 @ 4:50pm 
why cant you use it with mods
Mutaco 20 Jan, 2018 @ 2:42pm 
Hello my friend, first of all I would like to thank you for the excellent work.
I would love to be able to translate your mod to PT-BR, you could send me the files so I can translate, then I would send it back and the next update you would release together.
Awaiting :).
ExNihil 10 Jan, 2018 @ 12:08pm 
This mod was defunct for so long, most players probably gave up on it. Also, the steam algorithm is probably less likely to show it.
ScepraX  [author] 10 Jan, 2018 @ 9:32am 
Added support for the Humanoid Species Pack.

@ExNihil: Any specific reason for this suggestion?
ExNihil 8 Jan, 2018 @ 2:27pm 
I'd suggest you reupload this
ScepraX  [author] 8 Jan, 2018 @ 1:49pm 
And it's back and up-to-date, for the moment at least.
H4shX 11 Nov, 2017 @ 6:54pm 
@ScepraX - Is it possible for us (SRT) to include (or atleast discuss using) aspects of your Mod in our Union Project. Please let me know.
ExNihil 12 Oct, 2017 @ 2:24am 
Hi @Sceprax, if you ain't gonna continue developing thus mod, can I have your permission to use some of your assets? I will of course give credit for this.
dreign 5 Oct, 2017 @ 11:15am 
@ScepraX why don't you release it on GitHub? You will get the credits, maintain the supervision but every mod interesting in contributing out there could contribute easily in order to update the mod.
Mr Nirwan 29 Sep, 2017 @ 1:19pm 
Dude, I love this mod, I cant live without it. If you have any pity in your heart, good sir, please do make it compatible with the new version. I shall include you in my nightly prayers.
ScepraX  [author] 24 Sep, 2017 @ 10:54am 
At this moment this mod is likely to cause bugs when used with v1.8. Especially with the new DLC. I don't have the time or motivation at this time to update this mod. I might be releasing seperate updated features of this mod in the future because it's easier in maintenance. No guarantees though.
76561198148577520 4 Sep, 2017 @ 3:33pm 
@scepraX what Ui mod are you using for the ship designer Ui?
Cytrix Drakani 26 Aug, 2017 @ 4:36pm 
i found a probabl bug here, took a screenshot of the suspected culprit and added a description as a comment

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1120988435
KaleQueen123 17 Aug, 2017 @ 11:24am 
Do you know any mods that this is definitely incompatible with? For some reason I can research all the added techs but I am unable to make a template for any of the new ships.
Mucker 8 Aug, 2017 @ 1:19pm 
Small bug I came across; if you have a Capital VI complex on your capital planet and build an Autocthon monument, you won't be able to upgrade it becuase you "don't have a Planetary Administration on this planet.
Gen. Thunder 22 Jul, 2017 @ 5:14pm 
can you make a patch for NSC or is there one already?
Cassus 16 Jun, 2017 @ 6:45am 
Ok that might be. I have loads of mods installed - even though this never happened before. Maybe some synergy effect. Nevermind.. Thank you for the quick response and your efforts to create the mod! I played it for like 10 hours now (without fallen empires) and it is great!
ScepraX  [author] 15 Jun, 2017 @ 7:55am 
@Cassus: Do you have any mods active that change the Fallen Empires? The only way I think this can happen is by lifting the construction limit of the Fallen Empire country. I've not done this but another mod might have.
Cassus 15 Jun, 2017 @ 6:19am 
No only fallen empires right from the start. it were Militant Isolationists: https://www.dropbox.com/s/tgx2b5yq3vq3x1p/stell.png?dl=0
ScepraX  [author] 14 Jun, 2017 @ 4:35am 
@Cassus: Do you mean awakened fallen empires? I have not changed the fallen empire countries that are not awakened.
Cassus 13 Jun, 2017 @ 11:36pm 
Fallen empires build outposts like mad from the beginning.. mod is unplayable like that.
ScepraX  [author] 10 Jun, 2017 @ 1:44pm 
Fallen Empires have been updated to use the best technologies once again with the latest update. Will probably not be visible until a new game is started though.
hugolin 7 Jun, 2017 @ 9:36am 
Impressive, looking forward to try it.
Worthy 27 May, 2017 @ 2:01pm 
By the Gods, here I was about to look into this myself, and you actually did it? o.o You guys are literally the best!

Have an account so I can support your work? ^^
Pode 27 May, 2017 @ 5:58am 
Thanks ScepraX. PreFTL is a simple mod, I imagine you got everything. Appreciate you taking care of our user while I slept.
ScepraX  [author] 27 May, 2017 @ 4:18am 
@Jill: I've created a compatibility patch . Haven't tested it extensively so feel free to point out anything I've missed.
Worthy 27 May, 2017 @ 12:51am 
Just a humble question- would you ever consider a patch for Pre-FTL? It used to be compatible, but I imagine that changed when you upped your game. :P
Worthy 22 May, 2017 @ 11:41am 
Understandable! The formations actually seem to handle the graphical overlap pretty well now, so it's no big deal. This mod is a NECESSITY, thank you!
ScepraX  [author] 22 May, 2017 @ 9:24am 
@Caesar.D006: Upgrade it manually. The edict will choose randomly.
Akkadian 22 May, 2017 @ 9:12am 
@Sceprax: Understood.

Regarding the auto improve, is there a way to tell it which lab to upgrade to?

E.G I had a huge bio points, I needed physics labs but the edict kept upgrading the labs to bio.
ScepraX  [author] 22 May, 2017 @ 9:02am 
@Caesar.D006: These and the previous bug with the power hub are probably caused by mod incompability. If any other mod overwrites the Vanilla buildings this ought to happen. This mod is not compatible with Alphamod or any other mod that overwrites Vanilla buildings.

@Jill: Novio Magnum 2 actually had downsized ships, but I had to redo the ship assets completely after the last big update and I chose to not spend a lot of time to reimplement that. It'd also requires me to overwrite a lot of extra Vanilla files.
Akkadian 22 May, 2017 @ 3:40am 
@ScepraX I am not sure because I stopped playing that game. However, I am running into another issue - which I encountered before:

After upgrading the capital to IV (which should be VI), a new build option appears to build a disassembled shelter or planetary administration, and I can no longer build the buildings that required the P.A until I construct a new one.
Worthy 22 May, 2017 @ 1:00am 
One of my absolute favorite mods- adds new features, without overwhelming the player or going over the top. My only wish, is that it had a Downscaled Ships compatability...
ScepraX  [author] 21 May, 2017 @ 2:12pm 
@Caesar.D006: Do you have a Capital level 3 on your planet?
Akkadian 21 May, 2017 @ 1:34pm 
I just ran into a problem: I researched 'power hub III' but I am not getting the option to upgrade my 'energy grid' to III.