Team Fortress 2

Team Fortress 2

Orbit
Showing 1-6 of 6 entries
Update: 29 Sep, 2017 @ 6:55am

Changed number overlays,
Fixed shadow glitches at mid,
Removed nobuilds on balconies at mid.

Updated Screenshots

Update: 12 Jul, 2017 @ 12:15pm

Added rock particles at mid,
fixed team logo overlays at mid not showing,
fixed broken shadows on monitor props,
removed spawn doors as they weren't needed,
expanded red team's respawnroom trigger to fill the entire red spawn,
fixed glitched moonrock textures at mid,
adjusted clipping,
added detailing outside the windows in both basements and in the skybox,
replaced spytech vents and consoles with asteroid props,
replaced barrels to barrel models with no wood and to dewm crates.

*updated screenshots*
_final

Update: 1 Jul, 2017 @ 5:54am

Fixed textures in vents to be aligned
Removed 4 sniper blockers at mid
Added some hint brushes
Fixed BLU spawn doors' windows
Disabled shadows on many props causing odd shadows
Changed decontamination rooms' textures
Minor textures adjustments

This is a _final version of the map, (possible changes made in the future might be made under the same version) thanks for suggestions!

*screenshots updated*

Update: 17 Jun, 2017 @ 2:17pm

Updates to the interiors, the ugly metal panels were replaced with white, cleaner ones to make the map look more modern! (they also had faulty reflections)
Updated some doorways to include airlock props to make the map look prettier.
Changed some props to suit the space theme a little better.

*updated screenshots*
ver rc3

Update: 12 Apr, 2017 @ 1:18pm

koth_orbit_rc2

Changed Doors to Airlocks near vents
Moved respawnroomvisualizers to block off vents and airlocks to curb spawncamping
changed neon textures to look more subtle in hallway floors
removed faulty carving causing longer compile times
fixed improperly scaled textures around airlocks
Glass platforms in bases have been retextured

Updated Screenshots

Update: 12 Apr, 2017 @ 6:40am

koth_orbit_r1
Map Release