Cortex Command

Cortex Command

Brotherhood of Steel
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Update: 7 May, 2019 @ 5:16am

-Edited Flamers to be a bit less effective. They will only gib body parts made of armored flesh or weaker. They also don't push actors as much.
-Edited some of the items and bodyparts to be made of more accurate materials.
-Removed some redundant sprites and pieces of code from the files.

Update: 9 Nov, 2017 @ 8:58am

-Combat Helmets will transfer less damage to the head, reducing the rate of head explosions when the helmets get hit.
-BoS Knights have better power armor helmets. They are stronger and won't transfer any damage to the head when hit or destroyed.
-Rebalanced the 12g Combat Shotgun. It has chances to damage armored targets at point blank and has increased stopping power.
-Flamers are less powerful now but they will damage armored targets with heat. Heat will damage any unit it touches, even the user.

Update: 18 Jul, 2017 @ 10:34am

-BoS Knights are more resistant to fall damage now.
-Power Armor and its jetpack are slightly stronger but the armor now has a weakspot at the back, where the Fusion Core is located.
-Damaging the back armor plate in a Power Armor might cause the Fusion Core to explode and will either kill or critically damage the user and the armor.
-Fixed a palette color issue with one of the front arm sprites of the BoS Elder unit.

Update: 1 Jun, 2017 @ 11:09am

-Edited some of the image files and redundant/unneeded code strings.
-Reduced the size of most wound and metal dent decals on body parts, armor and weapons.
-Flamers now drop empty fuel canisters when reloading.

Update: 14 May, 2017 @ 8:37pm

-Units and their limbs will now drop bottlecaps when gibbed, which can be collected via tools or by simply walking over them. Broken armor pieces also drop bottlecaps.
-Added a new weapon, Gatling Laser. It's a laser minigun with a slower rate of fire, heavier and more fragile but more accurate, with considerably less wind-up time and no recoil.
-Changed the look of Laser Pistol Magazines. They now use Energy Cells instead of Microfusion Cells.
-Fixed a bug in the explosives sounds, which contained code trying to load strings no longer present in the files.

Update: 8 May, 2017 @ 7:47am

-Added a new unit, BoS Elder. It's the brain unit of this faction. As with the Scribe, he's skilled but unarmored.
-Made BoS Knights a bit more taller.
-Edited the Loadouts to add the new brain unit.

Update: 3 May, 2017 @ 8:53am

-Frag Grenades now have 2 settings, Default Grenade or Booby Trap. Booby Trap Mode will make it work like a mine but with a poor detection method.
-Frag Mines now have a more effective detection method and a shorter detonation time. They won't explode if the actor is standing on them and stays put.
-The minigun now has a smaller ammo capacity.

Update: 1 May, 2017 @ 7:07am

-Reduced the damage output for Power Fists. They were powerful enough to sometimes gib an actor's torso with 1 hit.
-Increased resistance to limb dismemberment for the BoS Knight.
-Decreased the chances for Power Armor Helmets to get knocked off.

Update: 26 Apr, 2017 @ 9:13am

-Added a new explosive, Frag Mine. It has a small blast radius and it doesn't always detect movement but will most likely cripple or kill when it does.
-Rebalanced all projectile weapons. They now use more realistic ammo types from a file.
-Shotgun buckshot will deal less damage the longer they travel and have a lot less armor penetration now.

Update: 22 Apr, 2017 @ 11:21am

-Added a new weapon, Flamer. It's similar to the Enclave one but it's more expensive, fires slower and with less spread at all ranges.
-The new weapon is not in the Loadout but the AI is still likely to use it.
-BoS Scribes have the Gunslinger Perk now. Equipped handguns cannot be hit, they get x2 bonus to aiming range and x2 close range accuracy.
-Greatly reduced the healing speed that BoS Scribes offer to teammates.
-Reduced the attack speed for the Power Fist. It's still faster than the swing from a Sledgehammer even with the Super Mutant melee Perk bonus.
-Changed the colors for the faction logo to be different from the Enclave ones.
-Changed the R91 Assault Rifle firing sounds with the correct ones.