Arma 3
OPEX | FATA
Showing 31-40 of 75 entries
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Update: 22 Jan, 2018 @ 10:22am

UPDATE 1.23
- Fixed: task "13 - Install a spy microphone" is now working properly again in MP
- Fixed: jailing civilians is now working properly again
- Fixed: ordering vehicles is now working properly again in MP
- Fixed: predefined loadouts are now working properly again in MP
- Fixed: music receiver is working properly again
- Fixed: tents and sleeping bags are available again in the armoury
- Tweaked: mission is now automatically reset in case of critical update to avoid issues and manipulations for players
- Updated: default Virtual Arsenal is now replaced by ACE one (only for ACE users)
- Updated: ARC uniforms and vehicles are now automatically loaded (only for ARC users)
- Updated: contributor's in-game panel (thanks to Louis !)

Update: 10 Jan, 2018 @ 6:49pm

OPEX logo (Steam)

Update: 10 Jan, 2018 @ 6:42pm

Update: 10 Jan, 2018 @ 4:56pm

UPDATE 1.22
- New: OPEX is now compatible with Crazy Mike's "Winter 2035" mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1195447305)
- New: it's now possible to select between light and complete edition of every OPEX versions directly when mission starts
- Removed: the dedicated light edition of OPEX for Altis is not available anymore on Steam (because it's now included on standard version)
- Added: new AI units can now be recruited (radio operator and drone operator)
- Fixed: many bugs/issues caused by last ArmA and some mods updates
- Fixed: doors are now working properly on Kunduz and Lythium maps (thanks to pierremgi for the script !)
- Fixed: markers are now displayed properly in Zeus interface
- Fixed: map cleaning function is now suspended when a player is logged as Zeus, to prevent unintentional objects deletion
- Fixed (partially): most of the decoration items on the armoury walls are now spawning much more faster on dedicated servers
- Tweaked: civilian people spawning is now faster
- Tweaked: vehicles spawning is now more reliable and should limit cases of unwanted explosions
- Tweaked: AI is not selecting its handgun anymore if it can use its rifle
- Tweaked: some ground lights have been removed from heliports because they were sometimes causing some collision issues that may damage helicopters
- Tweaked: autosave progression has been disabled to allow possibility to play "on the fly"
- Tweaked: both mission and unit persistent save action have been merged into one (because I'm not sure it's usefull anymore to split them)
- Tweaked: the composition in the editor and the global script organization related to OPEX customization have been reworked to facilitate modifications and updates (big thanks to Jack Ost for his time and for his suggestions !)
- Tweaked: parameters screen at startup now includes tooltips to help newbies
- Tweaked: many scripts have been reworked to allow better performances and easier maintenance
- Tweaked: many global variables have been renamed with OPEX prefix to avoid possible conflicts
- Tweaked: HQ is now better protected (if the feature is enabled)
- Tweaked: many other things
- Updated: JackFrench mod is not required anymore (French vehicles have been replaced by R3F ones - until OFrP ones are available)
- Updated: players squads composition
- Updated: contributor's in-game panel (thanks to Magnus !)

Update: 21 Oct, 2017 @ 7:11am

UPDATE 1.217
- Fixed: vehicles are now properly reloaded again after a persistent save
- Fixed: music receiver is working properly again
- Fixed: speed of AI teammates is normal again

Update: 10 Oct, 2017 @ 11:15am

UPDATE 1.216
- Fixed: player is not teleported anymore to the objective position on task "19 - Find the enemy compound"
- Fixed: AI teammates specializations are now properly saved
- Added: wheel action to reset player (it restores main wheel actions - usefull if player persistent data are corrupted, for example after a game crash)
- Tweaked: compatibility with ACE revive system
- Tweaked: player AI teammates behaviour after team switching
- Tweaked: a few other minor things
- Updated: maximum players amount has been increased to 50

Update: 27 Sep, 2017 @ 9:49am

UPDATE 1.215
- Fixed: a debug hint message was displayed when it should not have
- Fixed: wheel actions are not deleted anymore after team switches
- Tweaked: there should be less unexpected civilian vehicle explosions
- Updated: available vehicles at startup for Isla Duala version

Update: 25 Sep, 2017 @ 3:19pm

UPDATE 1.214
- Fixed: action to install spy microphone (task 13) is now working properly again (thanks to Adonaiis for his feedback)
- Tweaked: civilians amount on task "09 - Capture a suspect" has be increased
- Tweaked: injured friendlies are not marked anymore if friendly tag is disabled in game options
- Removed: carry option for injured soldiers is temporary disabled because animations are not working properly (waiting for an update of Psychobastard's AIS script)
- Updated: player movements are now slower when he has reached its primary limits (thanks to Kilian for the suggestion)
- Updated: donater's board (big thanks to Tatoune !)

Update: 20 Sep, 2017 @ 5:19am

UPDATE 1.213
- Fixed: vehicles are not deleted anymore in case the game is leaved before it has been saved
- Fixed: customed medical and revive system (AIS) is now fully disabled if ACE mod is detected, to avoid any conflict
- Fixed: HQ gates are working properly again
- Fixed: enemy is detecting properly again the player side
- Fixed: air transport is unlimited again in SP or if unlimited support is enabled at mission startup
- Tweaked: incognito function
- Tweaked: a few other minor things

Update: 17 Sep, 2017 @ 2:52pm

UPDATE 1.212
- Fixed: mission was not working anymore because of an undefined variable
- Fixed: a few other minor things