Arma 3
OPEX | FATA
Showing 41-50 of 75 entries
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Update: 17 Sep, 2017 @ 2:19pm

Update: 17 Sep, 2017 @ 12:18pm

UPDATE 1.211
- Fixed: ACE mod activation issue

Update: 17 Sep, 2017 @ 5:30am

UPDATE 1.21
- New: medical and revive system compatible with AI for both SP and MP (thanks to Psychobastard for its script)
- Fixed: nearby AI units shouldn't be frozen anymore because of dynamic simulation system
- Fixed: customed parameters at mission startup are working properly again
- Fixed: task "16 - Neutralize an IED" is not succeeded anymore after neutralizing any IED on the map
- Fixed: player weapon should now be 100% properly restored after a respawn
- Fixed: storage crates into the armory are now empty at mission startup
- Tweaked: player persistent save is now independant and has to be performed from the Tactical Operation Center
- Tweaked: trainings are now persistent
- Tweaked: access to delivery area has been enlarged on some maps to allow big vehicles to go out
- Tweaked: air transport
- Tweaked: it is now also possible to be incognito when using civilian or enemy vehicles
- Tweaked: live video feed is now global (same for all players)
- Updated: player voices are now disabled in MP for better immersion
- Updated: a few civilian vehicles have been added nearby HQ for incognito recon
- Updated: HQ ambience (thanks to new objects bringed by ArmA's Orange update)
- Updated: a few other minor things

Update: 10 Sep, 2017 @ 12:16pm

Update: 10 Sep, 2017 @ 11:22am

UPDATE 1.202
- Fixed: virtual arsenal is working properly again
- Fixed: AI animations should now work properly for JIP players too
- Updated: vanilla saving system has been re-enabled

Update: 8 Sep, 2017 @ 6:56pm

UPDATE 1.201
- Fixed: mission initialization is now working properly on local servers
- Fixed: respawn tents are now working properly again

Update: 8 Sep, 2017 @ 12:03pm

UPDATE 1.20
- New: OPEX (Altis) is now available in a "light" version that requires (almost) no mods
- New: OPEX is now semi-persistent: task progression, credits amount, personal loadout, vehicles and supports can now be saved and loaded even after mission has been updated
- New: it’s now possible to set AI units language at startup from OPEX's parameters screen
- New: task "15 - Capture or eliminate the terrorist attacks instigator"
- New: task "16 - Disarm the IED"
- New: task "17 - Deliver humanitarian supplies"
- New: task "18 - Retrieve data from the drone"
- New: task "19 - Locate the compound"
- New: full packages are now available in the armory when Virtual Arsenal is enabled
- Fixed: TFAR is now finally working properly
- Fixed: Zeus is now finally working properly even after respawn
- Fixed: IEDs are now working properly again
- Fixed: unlocked supports are now the same for every players in MP
- Fixed: vehicles and objects are not hidden anymore at startup on dedicated persistent servers
- Fixed: AI ambient animations should now work properly in MP
- Fixed: AI teammates are not moving slowly with raised weapon anymore
- Fixed: rearming, refueling and repairing vehicles is now working as intended in MP
- Fixed: action for resting (and skipping time) is now available even if primary needs are disabled
- Fixed: special items (like spy microphone) are now available in the accessory crate even if Virtual Arsenal is enabled
- Fixed: some objects were not properly displayed on Lythium because of a recent update of the map
- Fixed: flag textures are now displayed properly again on every map
- Fixed: some markers were not properly deleted after succeeding/failing tasks 07 and 08
- Fixed: sounds from Little Immersion Tweaks script are now working properly
- Tweaked: air transport support should now be more reliable and not be stuck anymore on the ground
- Tweaked: task manager dialog box is now bigger to be more readable
- Tweaked: cleaning function should be more reliable and should not forget any useless objects anymore
- Tweaked: weather's evolution is now depending on world regions
- Tweaked: if ASR AI3 mod is detected then forcing deactivation of R3F's AIComTarget script to avoid any conflict
- Tweaked: civilian behaviour when being interrogated
- Tweaked: civilian ID card and passport can now be read directly by double-clicking on the inventory object
- Tweaked: better localization when server and client have different languages
- Updated: AI enemy skill level is now lower to balance the difficulty
- Updated: value of refund vehicles has been adjusted and now also depends on vehicle damage
- Updated: ACE cable ties are now also compatible with OPEX civilian interaction interface
- Updated: HQ decoration
- Updated: old sign "Department of Defense" is now replaced by new "Department of Armed Forces"
- Updated: cafetaria is now called "mess" as it is in the military language (thanks to Papa Bear for the information)
- Updated: user interface color has been changed from orange to blue
- Updated: wheel mouse actions has been changed from orange to white
- Updated: new entries in the FAQ
- Updated: donaters list (big thanks to Janus !)
- Updated: a few other things

Update: 6 Aug, 2017 @ 3:59am

(UPDATE 1.198)
- Fixed: small error message when running a new task (if showScriptErrors command was enabled)

Update: 5 Aug, 2017 @ 5:00pm

(upload error)

Update: 5 Aug, 2017 @ 4:30pm

(UPDATE 1.197)
- Fixed: ambient civilian functions are now working properly when playing in MP
- Tweaked: if bCombat mod is detected then forcing deactivation of R3F's AIComTarget script to avoid any conflict