Arma 3
OPEX | FATA
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Update: 16 Jun, 2017 @ 1:05pm

(UPDATE 1.16)
- New compatible map: Lythium (Afghanistan)
- Added: Zeus can now be activated in mission parameters (be aware, it's a beta test and only recommended for expert users - it may cause unexpected troubles like dispawning units - please report them back if it happens)
- Added: new parameter in MP to select who is authorized to manage tasks (admin / team leaders / everybody)
- Added: new customed ambience textures
- Added: new panel to thank OPEX reviewers and helpers
- Added: push-up and squat actions into fitness center (it doesn't bring anything, it's just for fun)
- Fixed: primary needs action is not disappearing anymore after respawn
- Fixed: having rest is now possible on Taunus version
- Fixed: mobile HQ is not dispawning enemies anymore
- Fixed: customed pictures should now be displayed properly to every clients in MP
- Fixed: spelling mistake in French for "dormitory" (shame on me)
- Tweaked: conditions to allow dragging of wounded units
- Tweaked: conditions to allow shouting on civilians
- Updated: HQ mapping
- Updated: boxes in the armoury are now also containing gear for divers and pilots
- Updated: donaters list (big thanks to Terzi !)

Update: 6 Jun, 2017 @ 9:08am

(UPDATE 1.152)
- Fixed: dispawn problem in the HQ should be finally fixed (again, I apologize about the inconvenience)
- Updated: map center and map radius are now better detected, there shouldn't be task outside map limits anymore

Update: 3 Jun, 2017 @ 10:54am

(UPDATE 1.151)
- Fixed: no object/unit/vehicle deleted anymore in the HQ

Update: 1 Jun, 2017 @ 6:16pm

(UPDATE 1.15)
- Fixed: no object/unit/vehicle are deleted anymore in the HQ
- Fixed: civilian people script was broken
- Fixed: civilian vehicle explosion when spawning should now be rare
- Fixed: friendly AI patrols managed by HC command are not disabled/deleted anymore when player is too far
- Fixed: task "02: Search and destroy an enemy artillery battery" is not created anymore outside map radius
- Fixed: action to put weapon on back is not be available anymore when player is inside a vehicle
- Improved: AI speed reaction for spotting
- Removed: R3F towing script
- Added: Seth Duda's advanced towing scripts
- Added: ambient civilian and friendly boat activities
- Added: ambient enemy bivouacs
- Added: it is now possible to sell vehicles at the delivery center
- Added: new custom poster ;)
- Updated: it is now possible to drag any dead/injured body (thanks again to BangaBob for its script)
- Updated: AI units & squads enlisting / demobilizing actions
- Updated: new starting time for more realistic dawn and dusk
- Updated: thirst, hunger and tiredness limits now depends on the map region
- Updated: a few other things
- Updated: donaters list (big thanks to Nicholas.Bell !)

Update: 21 May, 2017 @ 11:32am

(UPDATE 1.14)
- Added: mobile construction vehicle (available near the delivery zone) to build new FOB anywhere (thanks to R3F factory script)
- Added: empty crates in the armory to store more gear
- Added: friendly patrols can now be fully managed with high command keys (default: Ctrl+Space)
- Added: pre-built squads can now be recruited in the delivery zone
- Removed: AI recruitment limitation (it's now allowed to enlist as many AIs as the game can managed)
- Updated: transportation vehicle is now better selected to match caller's squad size
- Updated: new mission parameters for ambient modules (civilian people, patrols, IEDs, ambushes, HQ protection...)
- Updated: ambient AI activities frequency
- Updated: display conditions for shout actions
- Updated: radio reports are now disabled when no AI unit is into player's group, to increase immersion
- Updated: donaters list

Update: 14 May, 2017 @ 3:19pm

(UPDATE 1.132)
- Fixed: actions in the training center were not working anymore after respawn

Update: 14 May, 2017 @ 11:30am

(UPDATE 1.131)
- Fixed: drone terminal in the armory is now the proper one

Update: 14 May, 2017 @ 7:07am

(UPDATE 1.13)
- Fixed: mission was not starting on Isla Duala version
- Fixed: training center marker was missing on Isla Duala version
- Fixed: task "13 - Install a spy microphone" a debug hint command was not disabled
- Fixed: malus when arresting innocent civilian was not calculated properly
- Fixed: customed markers were auto-deleted by auto-cleaning function
- Fixed: air strike support was not assigned properly
- Fixed: some tasks were broken after loading a saved game
- Fixed: support were not properly assigned after loading a saved game
- Fixed: HQ markers were not working anymore after loading a saved game
- Added: drone operator skill in the training center
- Added: AI crewmen can now be recruited
- Added: instructor uniforms in the armory
- Added: a few FÉLIN optics[fr.wikipedia.org] in the armory
- Added: mission parameters to allow customization of a few things when playing in MP (enabling/disabling Virtual Arsenal, starting time, time multiplier, starting credits, available supports...)
- Updated: default time speed is now slower to allow better weather and light transition
- Updated: ambient civilian density has been increased
- Updated: drones are not pilotable by drone operators

Update: 7 May, 2017 @ 10:25am

(UPDATE 1.12)
- Fixed: task "06 - Defend the fuel truck" is not validated three times anymore when succeeded
- Fixed: in task "11 - Bring back or destroy an armored vehicle" the unit that destroys the vehicle is not considered as a renegade anymore
- Fixed: transported dead units were sometimes appearing on the top of the vehicle
- Fixed (Tanoa version): "thanks_OFP.jpg" was not found
- Updated: it is now possible to enlist AI units from ambient friendly patrols
- Updated: player body is now deleted from server when after disconnection
- Updated (Tanoa version): boats in hangar have been removed (there were randomly damaged because ArmA's engine doesn't like boats be on the ground)
- Updated: civilians fleeing function (added a few new animations to bring more variety to their reactions)
- Updated: new entries in the FAQ
- Updated: a few other minor things
- Added: training center, to learn specific skills (medic, engineer, explosive specialist)
- Added: task "14 - Attack the training camp"
- Added: a drone is now available at startup in the HQ
- Added: parachutes in the armory and in air vehicles
- Added: panel to thank donaters (thank you very much michaelnbc !)
- Added: poster to thank MrRatSuper for the videos on YouTube

Update: 1 May, 2017 @ 7:24am

(UPDATE 1.11)
- Fixed: task "07: defend the village" should now work properly (enemies were not moving to the village because of the dynamic simulation module)
- Fixed: a few AI ambient animations were bugged in MP and should now work properly - unfortunately I'm still looking for a way to fix the last ones (especially the "sit_sad1" animation)
- Fixed: player's animation when sitting then deconnecting and reconnecting to server
- Fixed: customed pictures should now appear properly for clients in MP
- Fixed: some debug markers (grey and green dots) were still visible for users
- Updated: changed debug variable name to avoid conflicts with some mods
- Updated: mobile respawn point (tent) has not to be guarded anymore
- Updated: task "09: capture the suspect" should be now easier to succeed (suspect localization has been improved)
- Updated: civilians are now moved to an empty position when disembarking from a vehicle
- Updated: new entries in the FAQ