Arma 3
OPEX | Kunduz
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Update: 1 Mar, 2018 @ 11:40am

UPDATE 1.236/b]
- Updated: OPEX is now playable as vanilla (for Altis and Tanoa versions only) - but be aware, in this case some features are disabled)
- Updated: the amount of units composing the enemy patrols has been adjusted for a better balance
- Updated: thanks panel (thanks to Payrot !)

Update: 20 Feb, 2018 @ 11:51am

UPDATE 1.235
- Added: OPEX now supports Xnooz's Press Pack - this is optional and only usefull for users of this mod
- Added: some OPEX data are now saved into .rpt file to help solving possible issues
- Fixed: gear at startup is now properly loaded for every team leaders
- Fixed: player is not considered as a renegade anymore after destroying the UAV (task 18)
- Fixed: there shouldn't be any conflict anymore between AIS and ACE medical systems
- Improved: vehicle spawning script
- Improved: incognito script
- Improved: a few other things
- Updated: ACE, TFR and ACRE mods are now supported with the light edition (if they are installed and enabled)
- Updated: some vanilla GPS are now available into support crates

Update: 11 Feb, 2018 @ 9:29am

UPDATE 1.234
- Fixed: enemy AT soldiers have now again loaded RPGs

Update: 10 Feb, 2018 @ 6:46am

UPDATE 1.233
- Fixed: CUP is not essential anymore to play on Altis and Tanoa
- Tweaked: players should not see flying civilian vehicles anymore

Update: 7 Feb, 2018 @ 10:05am

UPDATE 1.232
- Fixed: French vehicles should now be loaded everytime (for full version)
- Fixed: AI ambient patrols shouldn't spawn just nearby players anymore
- Fixed: toolkits are now available again in the armory

Update: 7 Feb, 2018 @ 9:40am

Update: 24 Jan, 2018 @ 9:40am

UPDATE 1.231
- Fixed: ACE medical objects are now loaded as intended
- Fixed: backpacks are now loaded into uniform crates as intended

Update: 22 Jan, 2018 @ 10:24am

UPDATE 1.23
- Fixed: task "13 - Install a spy microphone" is now working properly again in MP
- Fixed: jailing civilians is now working properly again
- Fixed: ordering vehicles is now working properly again in MP
- Fixed: predefined loadouts are now working properly again in MP
- Fixed: music receiver is working properly again
- Fixed: tents and sleeping bags are available again in the armoury
- Tweaked: mission is now automatically reset in case of critical update to avoid issues and manipulations for players
- Updated: default Virtual Arsenal is now replaced by ACE one (only for ACE users)
- Updated: ARC uniforms and vehicles are now automatically loaded (only for ARC users)
- Updated: contributor's in-game panel (thanks to Louis !)

Update: 10 Jan, 2018 @ 6:51pm

OPEX logo (Steam)

Update: 10 Jan, 2018 @ 4:58pm

UPDATE 1.22
- New: OPEX is now compatible with Crazy Mike's "Winter 2035" mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1195447305)
- New: it's now possible to select between light and complete edition of every OPEX versions directly when mission starts
- Removed: the dedicated light edition of OPEX for Altis is not available anymore on Steam (because it's now included on standard version)
- Added: new AI units can now be recruited (radio operator and drone operator)
- Fixed: many bugs/issues caused by last ArmA and some mods updates
- Fixed: doors are now working properly on Kunduz and Lythium maps (thanks to pierremgi for the script !)
- Fixed: markers are now displayed properly in Zeus interface
- Fixed: map cleaning function is now suspended when a player is logged as Zeus, to prevent unintentional objects deletion
- Fixed (partially): most of the decoration items on the armoury walls are now spawning much more faster on dedicated servers
- Tweaked: civilian people spawning is now faster
- Tweaked: vehicles spawning is now more reliable and should limit cases of unwanted explosions
- Tweaked: AI is not selecting its handgun anymore if it can use its rifle
- Tweaked: some ground lights have been removed from heliports because they were sometimes causing some collision issues that may damage helicopters
- Tweaked: autosave progression has been disabled to allow possibility to play "on the fly"
- Tweaked: both mission and unit persistent save action have been merged into one (because I'm not sure it's usefull anymore to split them)
- Tweaked: the composition in the editor and the global script organization related to OPEX customization have been reworked to facilitate modifications and updates (big thanks to Jack Ost for his time and for his suggestions !)
- Tweaked: parameters screen at startup now includes tooltips to help newbies
- Tweaked: many scripts have been reworked to allow better performances and easier maintenance
- Tweaked: many global variables have been renamed with OPEX prefix to avoid possible conflicts
- Tweaked: HQ is now better protected (if the feature is enabled)
- Tweaked: many other things
- Updated: JackFrench mod is not required anymore (French vehicles have been replaced by R3F ones - until OFrP ones are available)
- Updated: players squads composition
- Updated: contributor's in-game panel (thanks to Magnus !)